3.4.0 Release Candidate is available
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So I did some testing and finally figured out how to make it happen on command. It seems that any time I either a)log off to switch users in windows xp, or b)the computer goes into standby mode, the issue will happen where it can't read the tileset. The only way I've been able to resolve it so far is by restarting my computer. After I restart my computer, I can then start the game, quit, and restart the game as many times as I want, but as soon as I log off to switch users or the computer goes into standby mode, the issue will happen. I'm not sure if this is a general issue with XP or if there is something funny about my computer that's causing it to happen.Comment
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Something similar happened with fonts in some variants; apparently it involved the OS locking the files and not releasing the lock properly?You read the scroll labeled NOBIMUS UPSCOTI...
You are surrounded by a stasis field!
The tengu tries to teleport, but fails!Comment
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I tested going into standby on my XP computer and I had no trouble loading up the tileset. I didn't try switching users, but I can try that later. We'll get some other XP testers for this.So I did some testing and finally figured out how to make it happen on command. It seems that any time I either a)log off to switch users in windows xp, or b)the computer goes into standby mode, the issue will happen where it can't read the tileset. The only way I've been able to resolve it so far is by restarting my computer. After I restart my computer, I can then start the game, quit, and restart the game as many times as I want, but as soon as I log off to switch users or the computer goes into standby mode, the issue will happen. I'm not sure if this is a general issue with XP or if there is something funny about my computer that's causing it to happen.Comment
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If it's a locked file problem, then this might help to diagnose, or hack-repair short of a reboot. I use it all the time to delete stuff that windows doesn't want me to.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Hrm.. not sure if rephial isn't updating the RC, or if the bug is still there, but I just downloaded the latest from the nightlies page, and nothing changed.A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.
--The Seven Habits of Highly Effective PiratesComment
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"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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The latest from the nightlies page is indeed not the latest. We'll look into it. In the mean time, could you try out this disk image, which should include the fix?Comment
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Seems to work now. I get ? - unknown symbol. Thanks.
Now that I've got a version that doesn't crash when I get distracted, downwards I go...A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.
--The Seven Habits of Highly Effective PiratesComment
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I have the same problem with both 32x32 and 64x64 tilesets. It seems that both tilesets have color glitches which are detected in the ReadDIB2_PNG() function (readpng.c) when SetDIBits() returns -1 and in this case the function fails to load the tileset. To fix that, I have recompiled the source code so that when SetDIBits() returns -1 for one line, the previous line is used instead and the function doesn't fail.Not sure if anybody else is having this same problem, but when trying to use Shockbolt's tiles on my Windows XP system, I frequently get an error message upon starting up the game that says it cannot read the 64x64 png file. When I restart my computer, it works again, but always happens again at some point after exiting the game and then starting it up again. I haven't been able to figure out what circumstances this happens under, but I can say that it always seems to work fine the first time after restarting my computer. Also, I haven't experienced this problem on my laptop which has Windows 7... so far the issue has only occurred on Windows XP.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Played a few times, leaving a string of corpses through the dungeon, none of them particularly deep yet. However, I don't seem to be generating any high scores. On the death screen I get the following: "Failed to create lock for scorefile, not writing."A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.
--The Seven Habits of Highly Effective PiratesComment
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Ah, I think this is because we've moved the default savefile location for OSX ... myshkin?"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Another minor bug - visual only, no gameplay effect. Screen center on, running, and hitting a trap gives 2 @s until the trap effect message clears.A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.
--The Seven Habits of Highly Effective PiratesComment
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A much-loved and ancient bug - ticket #362.Another minor bug - visual only, no gameplay effect. Screen center on, running, and hitting a trap gives 2 @s until the trap effect message clears."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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