angband 3.4 plx no spaghetti
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While I love Shockbolts tiles, I prefer to play in ASCII mode. In options, changing graphics to none and reducing tile multiplier to 1x1 reverts to ASCII, but (at least on my windows) it also leaves ugly black horizontal lines crossing the display (spaghetti ?).
How do I get the display that I had in previous versions ?
Edit: changing font and tile width does it, in window -> font menuLast edited by Estie; April 30, 2012, 13:12.Comment
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We totally need a variant called Spaghettiband. The final boss would be the Flying Spaghetti Monster, and one of the base weapon types would be antipasti (no, that doesn't make any sense.)If you can convincingly pretend you're crazy, you probably are.Comment
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Yeah, I looked at the ticket system, very impressive considering the nature of the project. A devteam is inherently more stable long term simply as it can flow people in and out and still maintain a consistent output in both volume/direction as you are looking at an output of a group (which is robust to members) vs a single maintainer which will eventually fail to boredom/burnout.Comment
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Yeah, I looked at the ticket system, very impressive considering the nature of the project. A devteam is inherently more stable long term simply as it can flow people in and out and still maintain a consistent output in both volume/direction as you are looking at an output of a group (which is robust to members) vs a single maintainer which will eventually fail to boredom/burnout.
To me, vanilla means choosing the highest quality ingredients, and paying careful attention to the proportions of how you mix them. If 3.0 was Haagendaz vanilla, 3.3 is what you get if you take 1 scoop of each frozen dairy dessert from your local grocery store and toss them into a bucket to melt together.
A maintainer is required if you want someone to enforce a vision, or even just to revert changes made that hurt the product.
Give 3.3 a try. I hope you like it, but I doubt you will. I find that the game has been ruined. In the pursuit of making the game shiny and accessible to new players, they have ruined it for experts. Timo finds the game boring. He thinks he has outgrown it, but I believe that's because now it *is* boring.
Were you around for a newbie named Flee? Came in, mastered the game in 3 months, and left. That's how much the game had been nerfed. It's worse now than even then.
You should be aware of my history of making mods to the source. I find that so many things have been done wrong that it is more efficient for me to work from 3.0 and reimplement good changes than to start from 3.3 and remove bad changes. I still have great fun with modded 3.0. Playing 3.3 just makes me sad.
It's too depressing to me to come here often. After you play a few games of 3.3 would you send me an email telling me what you think? I'd really be interested in your views.Comment
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@Cliff: thanks for your positive comments on the tracker - that's taken quite a bit of work by quite a few of us. It's pretty comprehensive, though there are some things that go straight from Oook to github and never get a ticket, so it's less an archive than a complicated to-do list."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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EDIT: 3.4-dev (which will be 3.4.0RC1 in a matter of weeks) is significantly different from 3.3.x - so you might want to focus your feedback on that instead. You can get it from here.Comment
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I tried it and got almost immediately killed by acolyte. 12+ points of damage by single curse from this early monster? Haven't yet played much, but that feels a bit overkill for dlvl 2 monster. Curse is distance spell which doesn't require unobstructed LoS like bolt-spells, so I bet many many players will find early game a lot harder, especially with low-HP chars (mages, priests). This was only one acolyte, I wonder if there are 20 of those. 120+ points of HP required to dive past where they start to appear in groups, and run like h*ll when you see them? Or am I just being unlucky and this has been here before 3.4?PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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