angband 3.4 plx no spaghetti

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  • dos350
    Knight
    • Sep 2010
    • 546

    angband 3.4 plx no spaghetti

    i heard maybe some changes 4 3.4 tell me

    treasure dtect?

    anything else?

    all i can say is please dont u dare ruin angband u were lucky 2 not hav done so since 3.12v2 , gl 4 release and keep diving!!!
    ~eek

    Reality hits you -more-

    S+++++++++++++++++++
  • Philip
    Knight
    • Jul 2009
    • 909

    #2

    HAHAHAAA! The spaghetti will kill the dos and there will be peace on oook!

    Comment

    • Shockbolt
      Knight
      • Jan 2011
      • 635

      #3
      lol...it will be ruined by officially introducing 64x64 tiles
      http://www.rpgartkits.com/
      Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

      Comment

      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #4
        Let's see...off the top of my head:

        1) When you generate a character, 10 artifacts are chosen at random from the artifact list. Those are the only artifacts that can be generated for that character. This improves challenge, and increases variation across games by ensuring that people don't always have the same endgame kit.

        2) Clairvoyance, enlightenment, the Arkenstone, etc. are gone. They encouraged scumming too much. We don't want the optimal play to be boring, after all.

        3) The priest spell Orb of Draining was overpowered, so it was modified to heal non-evil monsters instead of hurt them. Priests can make up the lost damage through magic devices or by focusing more on melee.

        4) Likewise, the spells Banish Evil, Banishment, Mass Banishment, and Word of Destruction are all gone. What's the point of having monsters around if the player can just wave a hand and make them go away?

        5) Speed is now capped at +30 for the player (monsters are capped at +40), and speed items have been made even more rare.

        6) We're working on a new combat system that keeps the blows calculation from old-style combat, the deadliness/accuracy system from O-style combat, and the finesse and prowess multipliers from v4-style combat. Why? Because! It still has a few kinks in it, but heck, we're throwing it in anyway.

        Comment

        • Malak Darkhunter
          Knight
          • May 2007
          • 730

          #5
          Please~no rage:-[ eeeeeeeeee.!

          Comment

          • fizzix
            Prophet
            • Aug 2009
            • 3025

            #6
            There are unlikely to be any further changes to gameplay than what's currently in 3.4 (with on exception, see below). If anything happens it's likely to be very minor, (i.e. tweaks to item allocation that you probably wouldn't notice unless you've memorized the edit files.) Now that being said, there are some gameplay changes in 3.4, and I can discuss them if you want.

            If you're interested in seeing what's in 3.4, check out the nightlies. If you're really interested, you can look at changes.txt and get a detailed look at what's changed. I'm very interested in feedback, and I'm sure other members of the dev team are. All opinions will be considered, but it's not possible that we will be able to satisfy all of them.

            The exception is we might try to put in the additional flavored rooms that nomad and Gabe made for v4.

            Comment

            • dos350
              Knight
              • Sep 2010
              • 546

              #7
              Rofl!!!!!!!!!!!! Uv oficially ruined angband thanks all!
              ~eek

              Reality hits you -more-

              S+++++++++++++++++++

              Comment

              • Malak Darkhunter
                Knight
                • May 2007
                • 730

                #8
                You do realize you can play whatever version you like best don't you? Theirs even an angband 3.0.6 dos version since you like dos. Or edit your own copy however you see fit, its actually pretty easy you know, call it eeeeeekband.lol.

                Please no rage~eeeeeeeeeeeeeeeeeeek!

                Comment

                • dos350
                  Knight
                  • Sep 2010
                  • 546

                  #9
                  i can i know

                  but the game shouldnt b made worse imo

                  new players 2 angband will come in and see a game which isnt as good as wat i saw when i started, soz 4 that info


                  and the tiles are not relevant!! idk who would play with tiles and who would think 2 change PLAY to accomodate tiles rofl, u cant see more than like 12 on screen i dont see the point

                  ruin detection, priest and speed, also 10 artifacts lol

                  software regression soz 4 pointing this out
                  ~eek

                  Reality hits you -more-

                  S+++++++++++++++++++

                  Comment

                  • Shockbolt
                    Knight
                    • Jan 2011
                    • 635

                    #10
                    12 tiles? not all of us are playing Angband on a nokia 3310 you know
                    http://www.rpgartkits.com/
                    Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                    Comment

                    • dos350
                      Knight
                      • Sep 2010
                      • 546

                      #11
                      shockbolt no offense to u ur art is great but i tried v4 on 1366x768 with ur tiles, and u can see less than half of wat u can with ascii default size , soz 4 that info.

                      tiles arent my concern tho they are good, but the game is being hurt by descisions such as all that derako listed imo
                      ~eek

                      Reality hits you -more-

                      S+++++++++++++++++++

                      Comment

                      • fizzix
                        Prophet
                        • Aug 2009
                        • 3025

                        #12
                        Originally posted by Shockbolt
                        12 tiles? not all of us are playing Angband on a nokia 3310 you know
                        3.4 Has an option to allow players to use a shortened MAX_RANGE of 10 tiles instead of 20. It's a birth option, but it hasn't really been playtested on V (although it has on FA). The point is for people with small screens that want to use large tiles should be able to. Also people playing on phones have an option. We thought this approach with the birth option was better than adjusting the MAX_RANGE option for everybody to account for these cases.

                        Edit: also dos350, you do know that Derakon was joking right? Please tell me that was obvious enough.

                        Comment

                        • CliffStamp
                          Apprentice
                          • Apr 2012
                          • 64

                          #13
                          Originally posted by Derakon
                          Let's see...off the top of my head:

                          [...]
                          Is this an April Fools?

                          Comment

                          • Magnate
                            Angband Devteam member
                            • May 2007
                            • 5110

                            #14
                            Originally posted by CliffStamp
                            Is this an April Fools?
                            Derakon was joking, yes.

                            Welcome to Oook! You join us at an interesting time - takkaria stepped down as maintainer a short while ago (but is still a member of the devteam, which now operates by consensus, without a leader). We're working on an RC for 3.4.0 ... and the most revolutionary variant in many years (Sil) was released a few months ago. You are still, I think, the fastest winner of V ever recorded. I look forward to your views on 3.4 (which you can try in its pre-release form here).
                            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              #15
                              Originally posted by Magnate
                              Derakon was joking, yes.
                              Or was I? *scare chord*

                              Comment

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