Warriors get more HP, higher max strength and constitution, an extra blow (warriors max out at 6, mages at 4, the rest at 5), and fear immunity.
I don't agree at all about endgame. (IMO) the point where warriors suffer is the in the midgame before they've found the right items (detection, escape, teleport other, etc). Once the warrior has those things they do very well.
Of course, the play style is different and they do have to focus on saving up consumables, but overall it's not a huge problem, and of course the extra HP are a huge bonus.
I don't agree at all about endgame. (IMO) the point where warriors suffer is the in the midgame before they've found the right items (detection, escape, teleport other, etc). Once the warrior has those things they do very well.
Of course, the play style is different and they do have to focus on saving up consumables, but overall it's not a huge problem, and of course the extra HP are a huge bonus.
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