I was thinking that handling the surrender and all the moral questions could be just abstracted away. The monsters's moral is completely broken and it simply cannot keep fighting anymore. It would be left for the player's imagination whether the hero just kills her prisoners or lets them live.
Mechanically, the surrendered monster would simply be dead, and you would get full experience and all drops.
Of course it might be interesting to have an interrogation and torture subgame (for a mapping bonus, for example) after each dungeon level is cleared.
Mechanically, the surrendered monster would simply be dead, and you would get full experience and all drops.
Of course it might be interesting to have an interrogation and torture subgame (for a mapping bonus, for example) after each dungeon level is cleared.
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