I guess I'm nobody. Fleeing does make game harder, easier and definitely more tactically diverse and more interesting, depending of the situation which of those apply. Tactical diverse applies always, because it affects the current situation and changes the monster behavior. It rarely is annoying.
Might monster fleeing be a bad thing?
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BlueFish, thanks for bringing this up! Many people might not agree with you but this has been an interesting conversation.
I played my own variant FayAngband for 10 levels and paid special attention to how monster fleeing felt. Overall it seemed to make the game more -- not less --- interesting.
However, a big part of this was the fact that in FayAngband monster fleeing has a big upside for the player: critical hits against fleeing monsters are much more common, especially for Rogues.Comment
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