A new direction for Angband

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    #16
    I'm just glad the gameplay weenies have a nice shiny object to distract them while the serious people can actually get some of the coding issues straightened out.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      #17
      Originally posted by Nick
      I'm just glad the gameplay weenies have a nice shiny object to distract them while the serious people can actually get some of the coding issues straightened out.
      I predict that v4 will be perfectly balanced with every conceivable feature fully tested and refined before that happens. There's a shortage of serious people around here.
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9637

        #18
        Originally posted by Magnate
        I predict that v4 will be perfectly balanced with every conceivable feature fully tested and refined before that happens. There's a shortage of serious people around here.
        I disagree - takkaria's looking pretty serious at the moment.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • chris
          PosChengband Maintainer
          • Jan 2008
          • 702

          #19
          Originally posted by GeoffHill
          Really? Hmm. Frog knows wasn't exactly stable! Things like impact hounds and time hounds would kill your character because of a crash, for example.
          Was the "Manticore Fires Missiles" bug yours? I still Ctl+S compulsively from that one ...

          Comment

          • GeoffHill
            Rookie
            • Oct 2011
            • 21

            #20
            Originally posted by chris
            Was the "Manticore Fires Missiles" bug yours? I still Ctl+S compulsively from that one ...
            Haha, sorry... don't think so in that instance.

            The bugs made it an odd game to play, back in the pre-release frog knows. One would do EVERYTHING to get away from Impact hounds because they often terminated the save file.

            Even now they make me very nervous.

            Comment

            • fizzix
              Prophet
              • Aug 2009
              • 3025

              #21
              Originally posted by chris
              Was the "Manticore Fires Missiles" bug yours? I still Ctl+S compulsively from that one ...
              Apparently this was the bug that convinced Ben Harrison to start coding on Angband.

              Comment

              • GeoffHill
                Rookie
                • Oct 2011
                • 21

                #22
                If I had to vote for a feature to come back, it would be player ghosts. Really tough player ghosts based on what they were when they were alive (they are currently not in the game I think? Please correct me if not!)

                Wayyyyyyy back pre-release to the wider world when there was a lot of people playing the game at Warwick Uni no-one had access to their save files, so if you died... you died. So far, so good. But it was pretty cool when you saw one of your dead characters come back to haunt a friend. So... Geoff the Elven Mage might be dead, but he would come back as a vampire lord damnit and kick ass with my friends.

                People would even name their characters "It breathes fire.... You die" so that you'd be merrily wandering through a dungeon and get "It breathes fire.... You die casts spell" say. It was pretty funny (as Angband jokes go).

                Anyway, I'd love to see them back.. Especially if they could access the ladder or similar in creating monsters out of dead player files.

                Comment

                • sethos
                  Apprentice
                  • Oct 2011
                  • 77

                  #23
                  Yikes - Literally Thousands of player ghosts wandering around
                  of course - that would give me a reason to post EVERY SINGLE character that I manage to kill off, and do crazy stuff, like get a Lvl 50 warrior and somehow kill him off on DL 1
                  You should save my signature. It might be worth something someday.

                  Comment

                  • dos350
                    Knight
                    • Sep 2010
                    • 546

                    #24
                    angband is great, dont ruin it!!! i hear a lot of bad ideas please think serious about wat u do 2 this game ~
                    ~eek

                    Reality hits you -more-

                    S+++++++++++++++++++

                    Comment

                    • Timo Pietilä
                      Prophet
                      • Apr 2007
                      • 4096

                      #25
                      Originally posted by dos350
                      angband is great, dont ruin it!!! i hear a lot of bad ideas please think serious about wat u do 2 this game ~
                      For once I share Dos concerns. I haven't played the new v4 yet, but what I have read here it doesn't sound like angband. It sounds more like a variant, which is what Geoff Hill mentioned ("the trick is to figure out when angband stops being angband and begins to be variant" or something like that).

                      It might obviously be that my concerns are unjustified, but discussions here don't sound like angband development.

                      Well, maybe it's good for me, I might be able to cure my addiction to this game after all (recent games have been boring, F-K reinitialized my interest for a while, but now that is diminishing too).

                      Comment

                      • GeoffHill
                        Rookie
                        • Oct 2011
                        • 21

                        #26
                        Originally posted by Timo Pietilä
                        For once I share Dos concerns. I haven't played the new v4 yet, but what I have read here it doesn't sound like angband. It sounds more like a variant, which is what Geoff Hill mentioned ("the trick is to figure out when angband stops being angband and begins to be variant" or something like that).

                        It might obviously be that my concerns are unjustified, but discussions here don't sound like angband development.

                        Well, maybe it's good for me, I might be able to cure my addiction to this game after all (recent games have been boring, F-K reinitialized my interest for a while, but now that is diminishing too).
                        Well, one can always play the older versions....

                        For me core angband has to have most of what it already has, but we should encourage..

                        -improved interface/portability/graphics options etc
                        -changes in the interests of balance (item drops, unbalanced spells or
                        monsters)
                        -other stuff only with caution

                        Or what is being made is a variant (which is fine, of course)

                        Comment

                        • nppangband
                          NPPAngband Maintainer
                          • Dec 2008
                          • 926

                          #27
                          Originally posted by GeoffHill
                          Well, one can always play the older versions....

                          For me core angband has to have most of what it already has, but we should encourage..

                          -improved interface/portability/graphics options etc
                          -changes in the interests of balance (item drops, unbalanced spells or
                          monsters)
                          -other stuff only with caution

                          Or what is being made is a variant (which is fine, of course)
                          I was always most comfortable with new ideas should first be proven "Angbandworthy" in variants first, then brought into Vanilla by popular demand. Although the criteria for what constitutes popular demand has never been established.

                          @Geoff - regarding your request for player ghosts, many variants have them, and I believe there has been talk of re-introducing them into Vanilla. They are in several variants (including NPP). There are actually permanent player ghosts templates for each of maintainers of Moria/Angband throughout the years. So you and all others mentioned on the Angband credits screen have been fighting and killing players for years.
                          NPPAngband current home page: http://nppangband.bitshepherd.net/
                          Source code repository:
                          https://github.com/nppangband/NPPAngband_QT
                          Downloads:
                          https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

                          Comment

                          • Starhawk
                            Adept
                            • Sep 2010
                            • 246

                            #28
                            My Wand of Wonder seems to be applying two negative effects:
                            You have 14 charges remaining.
                            The Apprentice spawns!
                            The Apprentice starts moving faster.

                            This happened multiple times in a single combat, but I didn't notice any doubling up of the beneficial offensive powers.

                            Comment

                            • Timo Pietilä
                              Prophet
                              • Apr 2007
                              • 4096

                              #29
                              Originally posted by Starhawk
                              My Wand of Wonder seems to be applying two negative effects:
                              You have 14 charges remaining.
                              The Apprentice spawns!
                              The Apprentice starts moving faster.

                              This happened multiple times in a single combat, but I didn't notice any doubling up of the beneficial offensive powers.
                              Cloning hastes the clone. That's inherent to the cloning-effect, not a bug.

                              Comment

                              • Starhawk
                                Adept
                                • Sep 2010
                                • 246

                                #30
                                Originally posted by Timo Pietilä
                                Cloning hastes the clone. That's inherent to the cloning-effect, not a bug.
                                Oh! I don't think I'd ever seen that before. Was it not stated plainly before or have I just been blind?


                                On an aside... if affixes/prefixes are ever added to rods/staves/wands... I would love to have a Double-Barreled Wand of Lightning Bolt!

                                Comment

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