You could do it as a trap, I guess, but that wouldn't be doing it properly IMO. It should look like a staircase (because that's the functionality it's imitating), only presumably colored, e.g. purple. But the existing staircases still need to be usable, so you need a new terrain type.
Implementing it as a trap would work for playtesting though.
Implementing it as a trap would work for playtesting though.
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