Yeah, something like that would work.
The key is that there is a chance that things won't go as expected so that it will make optimum play (a tiny bit) less optimal.
Healing less than expected would be fine. For things like teleport-other, teleport-level, or destruction it gets a bit hairier. But I'm sure we could think of something.
The key is that there is a chance that things won't go as expected so that it will make optimum play (a tiny bit) less optimal.
Healing less than expected would be fine. For things like teleport-other, teleport-level, or destruction it gets a bit hairier. But I'm sure we could think of something.
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