Less easy access to "have it all" -combos, which means getting rid of three basic resists from Amrod and Amras (you can give them some high resist instead), reduction of small speed bonuses (quantity, not quality). No ESP amulets. No Weaponmastery or resistance amulets (including acid and lightning). Remove speed or rPoison from Trickery. Remove Devotion. Remove speed from elven cloaks. Make Elessar quite a bit more rare.
It has to be removal, otherwise people scum for those abilities/items. Items themselves can stay, but getting that "perfect" combo should be a lot harder no matter how many items you find (until you have Bladeturner, Ringil, Feanor, The One Ring, etc. extremely rare items)
Restricted knowledge and unexpected encounters of OoD monsters. Remove ability to know all items at the floor just by looking at item list after clairvoyance. Weaken clairvoyance to just map the entire level maybe. Remove ability to look at the monster/item that isn't at your LoS (item list should show only object symbol for unknowns, full info if known, same for monsters). Distinguishing Great Wyrm from Ancient Dragon for example should not be matter of just have ESP/cast detection, make monster symbol indistinguishable until you actually see the monster.
More randomness in monster creation depths. Allow deeper OoD monsters to appear easier. Remove some of the more boring vaults, make others more common to insert temptation to try them out (in this the not knowing what items inside are is crucial, otherwise you might not have temptation at all). I would remove especially the very large vertical height -low reward vaults, those are just annoying and take so much space from level that level becomes more boring with vault than without.
Generally higher rarity for all top artifacts. You can win this game without artifacts at all, so all artifacts should be quite a bit rarer than they are now.
Weaken ability to "push this button to avoid fight". Teleport other, mass banish, banish, destruction, teleport level, door creation, teleport and portal should all have higher manacost. Scrolls, staves, rods and wands of those abilities should be rarer, and maybe have less charges/stack size.
Quiver: make that fixed equipment slot without connection to inventory slot, remove one letter from general inventory to compensate. Reduce number of slots in quiver to five. Allow max 20 arrows / slot. (IMO quiver should be removed completely, but that probably never get accepted by devs).
It has to be removal, otherwise people scum for those abilities/items. Items themselves can stay, but getting that "perfect" combo should be a lot harder no matter how many items you find (until you have Bladeturner, Ringil, Feanor, The One Ring, etc. extremely rare items)
Restricted knowledge and unexpected encounters of OoD monsters. Remove ability to know all items at the floor just by looking at item list after clairvoyance. Weaken clairvoyance to just map the entire level maybe. Remove ability to look at the monster/item that isn't at your LoS (item list should show only object symbol for unknowns, full info if known, same for monsters). Distinguishing Great Wyrm from Ancient Dragon for example should not be matter of just have ESP/cast detection, make monster symbol indistinguishable until you actually see the monster.
More randomness in monster creation depths. Allow deeper OoD monsters to appear easier. Remove some of the more boring vaults, make others more common to insert temptation to try them out (in this the not knowing what items inside are is crucial, otherwise you might not have temptation at all). I would remove especially the very large vertical height -low reward vaults, those are just annoying and take so much space from level that level becomes more boring with vault than without.
Generally higher rarity for all top artifacts. You can win this game without artifacts at all, so all artifacts should be quite a bit rarer than they are now.
Weaken ability to "push this button to avoid fight". Teleport other, mass banish, banish, destruction, teleport level, door creation, teleport and portal should all have higher manacost. Scrolls, staves, rods and wands of those abilities should be rarer, and maybe have less charges/stack size.
Quiver: make that fixed equipment slot without connection to inventory slot, remove one letter from general inventory to compensate. Reduce number of slots in quiver to five. Allow max 20 arrows / slot. (IMO quiver should be removed completely, but that probably never get accepted by devs).
Comment