It did how much damage?
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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of course.
Anyway, it was a stupid death. I had numerous escape methods, and was cocky because I dealt a lot of damage compared to the monsters I met.Comment
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and the question is whether status quo is buggy ...
I think that hit messages should show the exact damage. That suggestion has been refused, or at least ignored, in the past. There were multiple design decisions to hide info from the player that I never understood. I recall when my suggestion that you should notice when your weapon burns your foe was considered radical, and I was surprised by the number of people who argued against it.
Attitudes have changed. ID-by-use seems pretty popular. Perhaps not updating the hp counter with each hit message is a bug now.
If people want to know exact monster damage, they have two choices: play in wizard mode (which shows you exact damage every hit), or turn on full monster knowledge (which shows every monster's damage in monster recall). Or both."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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I would prefer to see this information also, although its absence doesn't get me angry.
I might create a branch with an option called "show_hidden_numbers" or something, although I'm not sure it'd ever make it into V. I wonder how much it would change my game play.Comment
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You don't need to - the functionality is already in wizard mode. We already have a ticket to merge what are currently called "cheat options" into what is currently called "debug mode" - all we have to do is rename the result "info mode" or something non-pejorative and everybody will be happy (EDIT: we should merge both with "wizard" mode too). You can play in dark spooky mode or in info mode, and nobody minds a whit."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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You don't need to - the functionality is already in wizard mode. We already have a ticket to merge what are currently called "cheat options" into what is currently called "debug mode" - all we have to do is rename the result "info mode" or something non-pejorative and everybody will be happy (EDIT: we should merge both with "wizard" mode too). You can play in dark spooky mode or in info mode, and nobody minds a whit.My Angband videos : http://www.youtube.com/view_play_lis...385E85F31166B2Comment
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"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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I've no idea, since I won't be coding it. Once someone steps up and says they're doing it, we get to lobby them to include what we want. I guess toggling stuff on and off means a whole set of "info mode options", but it's not impossible. Not sure if takkaria will welcome that much complexity though."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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