Put me down for most of the above (I will pick up heavy items and carry them if I think they are going to be useful, dropping them as needed in order to fight).
I typically am leaving slots t though w open for new items and carrying two slots of items I can dump if I judge an item is worth having (Scrolls of Phase Door and Identify--the latter of which use themselves up in dungeons thereby freeing up another slot).
I often leave items on the ground of types that just aren't a great fit for the character I'm playing. I'm not seeing how not being able to sell items changes that routine. I still don't understand what is is about the possibility of selling that makes you have to play inventory management games when you claim you don't want to do that. Leave the "valuable" items on the ground.
Clearly I'm paranoid because I consider my a-q slots to be mandatory, must carry items. (Well, not actually a-q since items get packed in a certain way, but a-q worth of slots).
I typically am leaving slots t though w open for new items and carrying two slots of items I can dump if I judge an item is worth having (Scrolls of Phase Door and Identify--the latter of which use themselves up in dungeons thereby freeing up another slot).
In selling games, when my pack fills up with vendor trash, I either recall or start ditching the least valuable items so I can fit in more valuable stuff (or the occasional, rare actually usable item).
With no-selling, my pack fills far less quickly, even though I've stuffed so many low-odds items in it, because there are far fewer usable items than there are salable items.
Comment