No Sell - I am convinced

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  • Bahman Rabii
    Scout
    • Jun 2011
    • 31

    #16
    Originally posted by dos350
    no selling ~ why bother??
    Do you like heading back to town just to sell stuff?

    Do you like being slowed because you are carrying heavy items you will never use because they are "valuable" for selling?

    Do you like giving up inventory space you could use for useful, fun items?

    If you answered "no" to any of the above, you may like no-sell. The only think I don't like is that I didn't think of it myself.

    Comment

    • Netbrian
      Adept
      • Jun 2009
      • 141

      #17
      Originally posted by dos350
      no selling ~ why bother??
      Since it means I don't have to sell anything, and compensates by giving me significantly more money from drops?

      Comment

      • soyaki
        Scout
        • Apr 2011
        • 33

        #18
        Trophy room

        The thing I hate about "no selling":

        finding low-priority Artifacts in the dungeon and deciding I need to keep, say, my stack of !CCW and thus I wind up leaving the Arty on the floor of the dungeon. The floor! It's disgraceful!

        With selling ON at least I could find a good home for that artifact--and grab 10-30K AU on the side (though usually at the point this happens AU is no longer a concern.)

        I think what would make me more happy about no sellling would be a special room in my Home where I can place objects and then come back to look at them--but never again use them. I think I actually would drag up that useless pair of RandArt boots (especially if they are a Unique drop) if I could just mount them somewhere nice.

        I realize it's irrational. But hey, it's a game.

        Comment

        • Bahman Rabii
          Scout
          • Jun 2011
          • 31

          #19
          Originally posted by soyaki
          The thing I hate about "no selling":

          finding low-priority Artifacts in the dungeon and deciding I need to keep, say, my stack of !CCW and thus I wind up leaving the Arty on the floor of the dungeon. The floor! It's disgraceful!

          With selling ON at least I could find a good home for that artifact--and grab 10-30K AU on the side (though usually at the point this happens AU is no longer a concern.)

          I think what would make me more happy about no sellling would be a special room in my Home where I can place objects and then come back to look at them--but never again use them. I think I actually would drag up that useless pair of RandArt boots (especially if they are a Unique drop) if I could just mount them somewhere nice.

          I realize it's irrational. But hey, it's a game.
          There is such a place. It's the end of your character dump where all your found artifacts are listed.

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #20
            Every once in awhile someone suggests adding a Mathom House to the town, where you could deposit but not withdraw any number of items. I'm confident if someone were to submit a patch adding such a building, it'd be accepted.

            Comment

            • takkaria
              Veteran
              • Apr 2007
              • 1951

              #21
              Originally posted by Derakon
              The first spellbook wasn't for sale in the temple? That shouldn't happen. Sounds like the allocation rules in store.txt need to be tweaked to increase the number of basic spellbooks.
              If anyone wants to put together a proposal about what stores:

              1. should always have (permanent infinite supply)
              2. should normally have
              3. should sometimes have

              that would be amazing, then I can write the code to do it and we can stop having these problems. [preferably in a new thread]
              takkaria whispers something about options. -more-

              Comment

              • takkaria
                Veteran
                • Apr 2007
                • 1951

                #22
                Originally posted by Derakon
                Every once in awhile someone suggests adding a Mathom House to the town, where you could deposit but not withdraw any number of items. I'm confident if someone were to submit a patch adding such a building, it'd be accepted.
                Yup! We'd have to rearrange the stores again so that everything fitted in 8 buildings but that's fine.
                takkaria whispers something about options. -more-

                Comment

                • Timo Pietilä
                  Prophet
                  • Apr 2007
                  • 4096

                  #23
                  Originally posted by d_m
                  I agree totally. Whenever I start a game I have a 50% chance of killing the poor character by forgetting to buy a light source and/or food and/or recall.
                  My last warrior actually started without food or lightsource. I was so delighted to find out that I can afford xbow that I forgot to buy torches. Disconnected stairs of course. Made first level .... interesting. Good thing that darkness doesn't prevent infravision from working.

                  Comment

                  • ChodTheWacko
                    Adept
                    • Jul 2007
                    • 155

                    #24
                    I've been trying no-selling with my current character and I have to agree, it's a lot of fun.
                    dos350, don't knock it till you try it.

                    There are only two annoyances (?) with it.
                    1) It's a bit annoying when there is something in the BM that I could buy if I could sell stuff.
                    2) Playing a dwarf priest, I kind of feel like I need to dig out all the treasure now. This slows me down and I also kind of want a 'stop running when you detect treasure' option.




                    As far as default starting gear, I have a simple suggestion:

                    When the character goes down the first down staircase, save their current starting gear as the 'start gear'. The next time they create a character, ask if they want to use their previous start set.

                    - Frank

                    Comment

                    • Belgen
                      Rookie
                      • Feb 2010
                      • 10

                      #25
                      I think really need to start with an initial equipment to avoid the situation start with gnome mage and go buy a book from the Magic Shop, but the entrance waiting Battle-scarred veteran ...

                      Sorry for my bad english.
                      Sorry for my bad English!

                      Comment

                      • dos350
                        Knight
                        • Sep 2010
                        • 546

                        #26
                        eeeeeee, please no rage but u dont hav to sell in normal play, lol~!

                        once u get a little far into the game , usually one will hav hundreds of thousands of gold anyway,..........

                        all this hooballa about the start equip, lol???

                        im still not wanting to try no selling~!
                        ~eek

                        Reality hits you -more-

                        S+++++++++++++++++++

                        Comment

                        • Jazerus
                          Apprentice
                          • Jun 2011
                          • 74

                          #27
                          dos350, it's really worth a try! Not selling anything with regular birth settings sets you at a serious disadvantage compared to normal, while no_sell eliminates that disadvantage while retaining the better gameplay that comes out of it. Out of curiosity, do you really enjoy vacuuming the dungeon for junk to sell that much? You can get the same monetary benefits without having to clog your inventory constantly with no_sell on. Just so you know, you *can* still sell things for sell ID, you just won't get any gold out of it, if that's your concern.

                          Comment

                          • dos350
                            Knight
                            • Sep 2010
                            • 546

                            #28
                            you seem to not understand me,

                            you sell til u are really wealthy, then never need to "vacuum blah blah"

                            please no rage~!

                            and even before that stage, some items are worth so much and i hav found piles of gold of like 16k , normal selling~!~! so i dont see point, at all~!!!~!~
                            ~eek

                            Reality hits you -more-

                            S+++++++++++++++++++

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              #29
                              And you aren't going to see the point until you actually try it. Which you really, really should do. If you don't like it, then feel free to go back to selling! But you should try the option before saying it sucks. That way at least your opinion will be informed.

                              Comment

                              • dos350
                                Knight
                                • Sep 2010
                                • 546

                                #30
                                i think its safe to assume it sucks lol,
                                ~eek

                                Reality hits you -more-

                                S+++++++++++++++++++

                                Comment

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