Mages, spells and rogues
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder. -
I'd be fine with preventing spawned/summoned monsters from dropping artifacts. Removing drops from them altogether is a bit much IMO, though I can see an argument for removing drops from summoned non-unique monsters.Comment
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Maybe just give them a reduced effective drop level - so a summoned DL40 monster would drop as if it were DL20.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Nah, the feeling ought to stay the same as when you entered it, I think. Updating the feeling would really forecast the quality of the drops for mobs that came in later...
And, I don't think reducing the % of chances a popped mob versus a mapped mob should be touched. Otherwise, you are encouraging players to hit all the good stuff on the level and then run off to another level. What if a unique popped later? Would you reduce the odds of that unique dropping a good or great item?? Would kinda suck if it did....
-SBux-Comment
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Why not just add a sidebar that always lists the number of in-depth monsters, out-of-depth monsters, uniques, and artifacts on the level?Comment
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Only problem I see with monster inventories is preserve off which should not include monster inventories in created category because then you change the rules of the game. If you keep monster inventories out of the equation monster inventories have only tiny effect on current rules where only unidentified floor artifacts left behind are marked as lost (and in preserve on obviously anything not identified are preserved).
That tiny effect monster inventories have is that in GV monsters you can't or don't want to handle have high chance of carrying artifacts, and that means they will not be generated at the floor or in any other monster inventory no matter how long you play at that level. That annoying Master Lich you keep teleporting away at dlvl 98 might be carrying something you want preventing anything else from dropping it, but you'll never know that unless you just plain kill everything in the level (including graveyards, demon pits etc.)
Also what happens to artifact that is generated to Marilith inventory and that gets then trampled over by Horned Reaper? It gets lost. If preserve was off and it includes monster inventories you had no chance to recover that artifact. That's just plain unfair. Epic fights against demon explosion would turn to lose artifacts festival. Using *destruction* to get rid of annoying pits would be major disaster. Mass-banishment and banishments, same thing.Comment
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Also what happens to artifact that is generated to Marilith inventory and that gets then trampled over by Horned Reaper? It gets lost. If preserve was off and it includes monster inventories you had no chance to recover that artifact. That's just plain unfair. Epic fights against demon explosion would turn to lose artifacts festival. Using *destruction* to get rid of annoying pits would be major disaster. Mass-banishment and banishments, same thing.
Trampling in general needs to be stopped. It's just not a worthwhile addition to the game. Pushing other mobs aside - that's fine.. that permits other higher level mobs to get around road-blocks.
-SBux-Comment
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If beauty is in the eye of the beholder, then why are beholders so freaking ugly?Comment
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Based on description Horned Reaper could fit in, but I just don't like it. They ruin the demon pits because they can trample over anything except Balrogs, Greater Balrogs and Pit Fiends. What is left is not worth the fight. If you could exclude those from pits and summons then they would be OK, but because at least the latter requires rule change it isn't possible.
Easiest solution would be to remove them from game. They just are not fun.Comment
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They [Horned Reapers] just are not fun
However, they do need to be excluded from demon pits. The end result is more like demon luxury box.
Also, if monsters are going to be generated carrying what they drop, maybe the ones carrying artifacts should be immune to trampling. It would be a dead give away in some cases that someone's carrying an artifact, but that might not be all bad.Comment
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Or just have the artifact drop. Course then you could just TO the trampling monster and get a free artifact...This thread, it needs more rage. -- Napstopher WalkenComment
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