Mages, spells and rogues

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • buzzkill
    Prophet
    • May 2008
    • 2783

    #31
    Originally posted by Derakon
    How do you reconcile that with a monster appearing on the opposite side of the level, with an artifact in inventory, on the turn before Recall kicks in?
    Spawned and summoned monsters shouldn't be given artifacts (or any drop). Give 'em artifacts and people will start scumming/farming them.
    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
    My banding life on Buzzkill's ladder.

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 8820

      #32
      Originally posted by PowerDiver
      Tough luck. You choose a challenge mode and sometimes it makes the game harder.
      I don't think this is the kind of challenge that no_preserve is supposed to provide (nor the kind of challenge people playing with no_preserve are looking for). no_preserve is sort of a lightweight version of quest levels -- you're given a task to perform on the level, and if you can't manage the task (e.g. because the artifact is sitting behind Ancalagon and you're only level 30) then you pay a penalty. Randomly dicking the player over doesn't mesh with that.

      I'd be fine with preventing spawned/summoned monsters from dropping artifacts. Removing drops from them altogether is a bit much IMO, though I can see an argument for removing drops from summoned non-unique monsters.

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9338

        #33
        Originally posted by Derakon
        I'd be fine with preventing spawned/summoned monsters from dropping artifacts. Removing drops from them altogether is a bit much IMO, though I can see an argument for removing drops from summoned non-unique monsters.
        Maybe just give them a reduced effective drop level - so a summoned DL40 monster would drop as if it were DL20.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Spacebux
          Adept
          • Apr 2009
          • 231

          #34
          Originally posted by Antoine
          Might be reasonable to get an updated level feeling when the mob pops up (or soon after)?

          "You decide this level is superb after all."

          A.

          Nah, the feeling ought to stay the same as when you entered it, I think. Updating the feeling would really forecast the quality of the drops for mobs that came in later...

          And, I don't think reducing the % of chances a popped mob versus a mapped mob should be touched. Otherwise, you are encouraging players to hit all the good stuff on the level and then run off to another level. What if a unique popped later? Would you reduce the odds of that unique dropping a good or great item?? Would kinda suck if it did....


          -SBux-

          Comment

          • PowerDiver
            Prophet
            • Mar 2008
            • 2777

            #35
            Originally posted by Antoine
            Might be reasonable to get an updated level feeling when the mob pops up (or soon after)?

            "You decide this level is superb after all."
            That makes just as much sense as the initial level feeling.

            Why not just add a sidebar that always lists the number of in-depth monsters, out-of-depth monsters, uniques, and artifacts on the level?

            Comment

            • Timo Pietilä
              Prophet
              • Apr 2007
              • 3964

              #36
              Originally posted by buzzkill
              Spawned and summoned monsters shouldn't be given artifacts (or any drop). Give 'em artifacts and people will start scumming/farming them.
              That wouldn't be any different to current situation. Spawned monsters drop items. They might be artifacts or not, so there is no difference to current situation there.

              Only problem I see with monster inventories is preserve off which should not include monster inventories in created category because then you change the rules of the game. If you keep monster inventories out of the equation monster inventories have only tiny effect on current rules where only unidentified floor artifacts left behind are marked as lost (and in preserve on obviously anything not identified are preserved).

              That tiny effect monster inventories have is that in GV monsters you can't or don't want to handle have high chance of carrying artifacts, and that means they will not be generated at the floor or in any other monster inventory no matter how long you play at that level. That annoying Master Lich you keep teleporting away at dlvl 98 might be carrying something you want preventing anything else from dropping it, but you'll never know that unless you just plain kill everything in the level (including graveyards, demon pits etc.)

              Also what happens to artifact that is generated to Marilith inventory and that gets then trampled over by Horned Reaper? It gets lost. If preserve was off and it includes monster inventories you had no chance to recover that artifact. That's just plain unfair. Epic fights against demon explosion would turn to lose artifacts festival. Using *destruction* to get rid of annoying pits would be major disaster. Mass-banishment and banishments, same thing.

              Comment

              • Spacebux
                Adept
                • Apr 2009
                • 231

                #37
                Originally posted by Timo Pietilä
                Also what happens to artifact that is generated to Marilith inventory and that gets then trampled over by Horned Reaper? It gets lost. If preserve was off and it includes monster inventories you had no chance to recover that artifact. That's just plain unfair. Epic fights against demon explosion would turn to lose artifacts festival. Using *destruction* to get rid of annoying pits would be major disaster. Mass-banishment and banishments, same thing.

                Trampling in general needs to be stopped. It's just not a worthwhile addition to the game. Pushing other mobs aside - that's fine.. that permits other higher level mobs to get around road-blocks.

                -SBux-

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 8820

                  #38
                  I disagree; trampling is interesting. It just has some edge cases that need to be dealt with (c.f. demon pits, uniques).

                  Comment

                  • Max Stats
                    Swordsman
                    • Jun 2010
                    • 316

                    #39
                    Originally posted by Derakon
                    I disagree; trampling is interesting. It just has some edge cases that need to be dealt with (c.f. demon pits, uniques).
                    Perhaps monsters shouldn't trample others of their own "kind" (same symbol)?
                    If beauty is in the eye of the beholder, then why are beholders so freaking ugly?

                    Comment

                    • Timo Pietilä
                      Prophet
                      • Apr 2007
                      • 3964

                      #40
                      Originally posted by Max Stats
                      Perhaps monsters shouldn't trample others of their own "kind" (same symbol)?
                      Intelligent monsters should not trample over other monsters (unless it is relevant based on their description like Polyphemus, the Blind Cyclops or the Berserker). Monsters without mind like elementals, vortices and moving jellies could do that. Also swarm monsters like ants, insects, worms etc. it makes perfect sense that they do not care about others of their kind, just their own species stays without attack.

                      Based on description Horned Reaper could fit in, but I just don't like it. They ruin the demon pits because they can trample over anything except Balrogs, Greater Balrogs and Pit Fiends. What is left is not worth the fight. If you could exclude those from pits and summons then they would be OK, but because at least the latter requires rule change it isn't possible.

                      Easiest solution would be to remove them from game. They just are not fun.

                      Comment

                      • Spacebux
                        Adept
                        • Apr 2009
                        • 231

                        #41
                        Originally posted by Timo Pietilä
                        Easiest solution would be to remove them from game. They just are not fun.

                        Removing KILL_BODY from monster.txt is even easier....

                        Comment

                        • Timo Pietilä
                          Prophet
                          • Apr 2007
                          • 3964

                          #42
                          Originally posted by Spacebux
                          Removing KILL_BODY from monster.txt is even easier....
                          Yes, but then you need to change the description too. Otherwise it is not consistent with the behavior of the monster.

                          Comment

                          • ulrichvonbek
                            Apprentice
                            • Mar 2011
                            • 82

                            #43
                            They [Horned Reapers] just are not fun
                            I kind of like them. Maybe it's the monster description. It amuses me to think about one summoning a vrock to attack me, then squashing that same vrock because it's in the way. They're pure physical damage, so you don't have to worry about your gear getting trashed if you take one on. Although, unless you're a priest/pally, you may decide fighting them requires too much healing.

                            However, they do need to be excluded from demon pits. The end result is more like demon luxury box.

                            Also, if monsters are going to be generated carrying what they drop, maybe the ones carrying artifacts should be immune to trampling. It would be a dead give away in some cases that someone's carrying an artifact, but that might not be all bad.

                            Comment

                            • Napsterbater
                              Adept
                              • Jun 2009
                              • 176

                              #44
                              Originally posted by ulrichvonbek
                              Also, if monsters are going to be generated carrying what they drop, maybe the ones carrying artifacts should be immune to trampling. It would be a dead give away in some cases that someone's carrying an artifact, but that might not be all bad.
                              Or just have the artifact drop. Course then you could just TO the trampling monster and get a free artifact...
                              This thread, it needs more rage. -- Napstopher Walken

                              Comment

                              • ulrichvonbek
                                Apprentice
                                • Mar 2011
                                • 82

                                #45
                                How about a message like, "The Horned Reaper tries to trample the novice ranger, but fails"?

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎