Are the current level feelings insufficiently vague, then?
Level feelings are not solely an indication of loot quality, nor should they be unless we somehow find a way to eliminate scumming altogether. Otherwise players will simply scum until they get told there's something awesome on the level.
I guess my fix to level feelings would be to change them from sum(feeling influences) to max(feeling influences). The level feeling is simply the feeling given by the single largest influence on the level. If that's a lesser vault, so be it. If that's an unusually OOD item in the lesser vault, then likewise. If it's Omarax showing up 1000' out of depth, etc. As I see it, this would reduce the "superb" inflation I've seen lately, which I must assume is caused by the presence of a large number of slightly unusual things. It would however have next to no impact on boring levels.
Level feelings are not solely an indication of loot quality, nor should they be unless we somehow find a way to eliminate scumming altogether. Otherwise players will simply scum until they get told there's something awesome on the level.
I guess my fix to level feelings would be to change them from sum(feeling influences) to max(feeling influences). The level feeling is simply the feeling given by the single largest influence on the level. If that's a lesser vault, so be it. If that's an unusually OOD item in the lesser vault, then likewise. If it's Omarax showing up 1000' out of depth, etc. As I see it, this would reduce the "superb" inflation I've seen lately, which I must assume is caused by the presence of a large number of slightly unusual things. It would however have next to no impact on boring levels.
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