Angband 3.2 released!
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One of the bug fixes listed is "fix level feelings" - am I right in thinking that this is a fix just for the object-depth issue described in the ticket, and that level feelings overall are still generally semi-broken or at least semi-not-very-meaningful as has been discussed on and off for quite awhile?Leave a comment:
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Just to clarify for all the people out there who might notice odd little visual quirks with 3.2 - there are two key issues to resolve before reporting any bugs for this type of issue:
1. Does it happen when you switch off graphical tiles and just play with ascii? Even if you never play with ascii, please check this before reporting the bug as it will be helpful in tracing it.
2. Does it happen only with any kind of "bigtile" mode (i.e. if tile_width or tile_height > 1), or does it happen with normal-sized tiles? Again, it will be very helpful if you can answer this for us.
Thanks.
Trying to replicate the glitch with a new copy of angband 3.2 I can't seem to get it again. Maybe it was something really dumb like the window was partially offscreen.Leave a comment:
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I don't have a strong preference about any of this stuff. I just cannot shake my training in designing user interfaces. If there is a group that feels strongly about this stuff and agrees on what to do, then we should do it their way.Leave a comment:
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Yes, that's intentional. I suppose it would be possible to prevent those knowledge menu entries showing up until the shops have been visited for the first time, but it seems like a lot of work for little gain. Patches welcome though.Leave a comment:
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Full knowledge of the contents of all shops is available to the player on turn one, before any of the shops have been visited.Leave a comment:
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Not what to sell, but I have a feeling you'll like my answer even less. I like collecting artifacts and prioritize that above upgrading EQ, so though there are still ego items I might want to bring to town for identification I'd rather fill that slot with an artifact.Leave a comment:
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Looking options somewhere else than options-screen doesn't sound good for me. It is like the "interact with visuals" where editing them is in knowledge-menu and dumping/loading/resetting is in options-menu. It just doesn't make any sense having one part in in one place and other in another for any single game feature.Leave a comment:
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Now that artifacts are sort-of ID-on-pickup, can we get a {checked} auto-inscription for stuff we pick up? It could help when rifling through a vault's goods, when you aren't sure if artifacts will fill your inventory or if you'll need to start psuedo-IDing and taking home ego items.
The question is whether the clutter of putting a {picked up} inscription on things you pick up but do not wield is worthwhile. I'm not saying it isn't worthwhile, but I've never been able to convince myself that it is worthwhile either.
Is your point to avoid picking up an object twice because you forgot if you picked it up already? Are you worrying about what to sell?
I have a feeling the right answer to your question is no_selling and the removal of sticky curses. But then, I think those are the answers to many many questions.Leave a comment:
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Maybe code could be incorporated from some variant which does an extended 'C' screen that shows exactly the character dump, but with nice colours for extra information. Oh, wait, I think FA has that...Leave a comment:
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Now that artifacts are sort-of ID-on-pickup, can we get a {checked} auto-inscription for stuff we pick up? It could help when rifling through a vault's goods, when you aren't sure if artifacts will fill your inventory or if you'll need to start psuedo-IDing and taking home ego items.Leave a comment:
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Actually, putting them onto the 'C' screens makes sense to me. Those screens provide general information on the status of your game, and that should include any special rules you're operating under.Leave a comment:
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I guess my problem is that I think that things that look similar should act similarly. If you cannot change the birth options, I don't think they should be displayed the same way as options you can change. So I'd rather they show up in some extension of the 'C'haracter screens or something. I'm not sure my position makes sense, but there it is.Leave a comment:
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