Great. I've created a text file, "for next time" so I shouldn't need to bother anyone with that again.
Next question, can anyone tell me if editing p_race and p_hist would work the same way?
Angband 3.2 released!
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thanks alot all who worked on this~! eek!!1 it looks pretty good but im unsure still of fract blows~ hoo! i will try soon~~~ thanks again~!~Leave a comment:
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# Permanent rock (dark red : solid block)
F:60:26:127
F:61:26:127
F:62:26:127
F:63:26:127
F is for "feature", first number is what is being changed, second is a color, and third is a symbol.
You can check what color is what number and what symbol is what number by going into knowledge-menu - feature knowledge - scroll to walls, press "v".
This gives you selection of symbols and colors. Pay attention to upper right corner "xx/xxx", that's the color and symbol. Unfortunately that shows color as hex, when .prf uses dec for that. You can use hex by prefixing it with "0x" "0x1a" is same as "26"Leave a comment:
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Knowledge bug?
In knowledge menu columns "sym" and "kills" emty, it's really sux. Please tell me how i can fix this? (May be by editing game files?)
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Great, thanks...
And how to change the colour of permanent rock to that nice light blue?Leave a comment:
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Open font.prf. There's a single hash, '#', in front of a line that includes the text EQU and win (it's the only one in the file). Remove the #, save, and you're done.Leave a comment:
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Could I get you to post both of those explicitly here? I'm just not willing to hack those files unless I'm following someone else' instructions.Leave a comment:
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Anyway, you let the cat out of the bag.Leave a comment:
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It looks like those are in vault.txt, so they are ordinary vaults that just look like ordinary special rooms, no code to change special room to vault.Leave a comment:
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If I am not mistaken, the new handy-dandy option is only a "reminder". It does not reflect the real content of the stores, it just records their content the last time you've hit them. It's functionally equivalent to writing down the content of the stores on a sheet of paper every time you visit them.Leave a comment:
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If I am not mistaken, the new handy-dandy option is only a "reminder". It does not reflect the real content of the stores, it just records their content the last time you've hit them. It's functionally equivalent to writing down the content of the stores on a sheet of paper every time you visit them.Leave a comment:
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Not quite sure if this is a bug. I've imported an old save file from 3.12v2. The stores were out of WOR, so I did what I always do. Go down one lvl and rest for a while until the store is restocked. But everytime I checked what the stores were selling under the new handy-dandy option it never changed, even after resting a ridiculous amount of time. It was only when I came back to the the town that the inventory of the stores changed. Normal? Not normal?
The option reminds you what was in town the last time you checked--it isn't a magical portal into what the shopkeeper is selling at this exact moment.
Sorry for the confusion.Leave a comment:
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Not quite sure if this is a bug. I've imported an old save file from 3.12v2. The stores were out of WOR, so I did what I always do. Go down one lvl and rest for a while until the store is restocked. But everytime I checked what the stores were selling under the new handy-dandy option it never changed, even after resting a ridiculous amount of time. It was only when I came back to the the town that the inventory of the stores changed. Normal? Not normal?Leave a comment:
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Originally posted by Timo Pietilä
Medium vaults introduced, pits can contain items, some special rooms can be mini-vaults (especially nice is the one pit-like with four rooms in middle with one door each opening to moat). Many lesser vaults have now spots with much deeper monster/treasure possible.
What do you mean that some special rooms can be mini-vaults? Does that mean they get CAVE_ICKY?Leave a comment:
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