Angband 3.2 released!

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  • Lord Fell
    replied
    Great. I've created a text file, "for next time" so I shouldn't need to bother anyone with that again.

    Next question, can anyone tell me if editing p_race and p_hist would work the same way?

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  • dos350
    replied
    thanks alot all who worked on this~! eek!!1 it looks pretty good but im unsure still of fract blows~ hoo! i will try soon~~~ thanks again~!~

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by Lord Fell
    Great, thanks...

    And how to change the colour of permanent rock to that nice light blue?
    There is a section in font-win.prf for permanent rock like this:

    # Permanent rock (dark red : solid block)

    F:60:26:127
    F:61:26:127
    F:62:26:127
    F:63:26:127


    F is for "feature", first number is what is being changed, second is a color, and third is a symbol.

    You can check what color is what number and what symbol is what number by going into knowledge-menu - feature knowledge - scroll to walls, press "v".

    This gives you selection of symbols and colors. Pay attention to upper right corner "xx/xxx", that's the color and symbol. Unfortunately that shows color as hex, when .prf uses dec for that. You can use hex by prefixing it with "0x" "0x1a" is same as "26"

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  • MikeNew
    replied
    Knowledge bug?

    In knowledge menu columns "sym" and "kills" emty, it's really sux. Please tell me how i can fix this? (May be by editing game files?)

    Leave a comment:


  • Lord Fell
    replied
    Great, thanks...

    And how to change the colour of permanent rock to that nice light blue?

    Leave a comment:


  • takkaria
    replied
    Originally posted by Lord Fell
    Could I get you to post both of those explicitly here? I'm just not willing to hack those files unless I'm following someone else' instructions.
    Open font.prf. There's a single hash, '#', in front of a line that includes the text EQU and win (it's the only one in the file). Remove the #, save, and you're done.

    Leave a comment:


  • Lord Fell
    replied
    Originally posted by Timo Pietilä
    Yes. No problem whatsoever.

    Just remove comment in font.prf that is preventing reading the font-win.prf, that's all. You might want to change colors for permanent walls too.
    Could I get you to post both of those explicitly here? I'm just not willing to hack those files unless I'm following someone else' instructions.

    Leave a comment:


  • fizzix
    replied
    Originally posted by Timo Pietilä
    It looks like those are in vault.txt, so they are ordinary vaults that just look like ordinary special rooms, no code to change special room to vault.
    yeah, they were supposed to be a surprise, and I was kind of out of ideas for MVs. I also was caught a bit off-guard when those changes were added to HEAD. But people seem to like them.

    Anyway, you let the cat out of the bag.

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by will_asher
    sounds cool, I'll have to look at it for DAJ

    What do you mean that some special rooms can be mini-vaults? Does that mean they get CAVE_ICKY?
    It looks like those are in vault.txt, so they are ordinary vaults that just look like ordinary special rooms, no code to change special room to vault.

    Leave a comment:


  • Magnate
    replied
    Originally posted by fph
    If I am not mistaken, the new handy-dandy option is only a "reminder". It does not reflect the real content of the stores, it just records their content the last time you've hit them. It's functionally equivalent to writing down the content of the stores on a sheet of paper every time you visit them.
    Exactly - this is noted in the new help document along with the other main changes (320.txt).

    Leave a comment:


  • fph
    replied
    If I am not mistaken, the new handy-dandy option is only a "reminder". It does not reflect the real content of the stores, it just records their content the last time you've hit them. It's functionally equivalent to writing down the content of the stores on a sheet of paper every time you visit them.

    Leave a comment:


  • d_m
    replied
    Originally posted by Feloniousmonk
    Not quite sure if this is a bug. I've imported an old save file from 3.12v2. The stores were out of WOR, so I did what I always do. Go down one lvl and rest for a while until the store is restocked. But everytime I checked what the stores were selling under the new handy-dandy option it never changed, even after resting a ridiculous amount of time. It was only when I came back to the the town that the inventory of the stores changed. Normal? Not normal?
    This is working as expected.

    The option reminds you what was in town the last time you checked--it isn't a magical portal into what the shopkeeper is selling at this exact moment.

    Sorry for the confusion.

    Leave a comment:


  • Feloniousmonk
    replied
    Not quite sure if this is a bug. I've imported an old save file from 3.12v2. The stores were out of WOR, so I did what I always do. Go down one lvl and rest for a while until the store is restocked. But everytime I checked what the stores were selling under the new handy-dandy option it never changed, even after resting a ridiculous amount of time. It was only when I came back to the the town that the inventory of the stores changed. Normal? Not normal?

    Leave a comment:


  • will_asher
    replied
    Originally posted by Timo Pietilä
    Medium vaults introduced, pits can contain items, some special rooms can be mini-vaults (especially nice is the one pit-like with four rooms in middle with one door each opening to moat). Many lesser vaults have now spots with much deeper monster/treasure possible.
    Originally posted by fizzix
    In addition, nests now have some items generated in them so that they are not complete wastes. The only time I've ever found the one was lying in a graveyard, forcing me to actually deal with a graveyard if I wanted it. That was fun.
    sounds cool, I'll have to look at it for DAJ

    What do you mean that some special rooms can be mini-vaults? Does that mean they get CAVE_ICKY?

    Leave a comment:


  • Magnate
    replied
    Originally posted by Feloniousmonk
    Thank you very much, it's just what I wanted for Christmas.
    Just wanted to say I think yours is my favourite forum nick ever.

    Leave a comment:

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