That depends on the summons doesn't it. TO appears too early, has too low a fail rate, and is too common. It should be able to dismiss 40 yeeks. It should not be able to dismiss 40 wyrms, or worse.
Three possible solutions, some I think, variations of already mentioned ideas. Without tinkering with depth or rarity...
Base TO's power on players CL. Give it the ability to dismiss (players_CL*10) levels of monsters (count uniques as native depth x2). Thus, a 10th level character would be able to TO ~10 garden variety lesser orcs. A 50th level char could effectively TO 500 small kobolds, or 1-5 big baddies. In any case it would alway be effective on at least one target (or maybe not, we could allow a save if there isn't enough power there). I'm not crazy about this because I don't feel that RSW's power should scale according to the user, but this would work for the spell version nicely.
Wand always bolt.
Rods bolt with a decent (50%) chance to beam.
Why no staff of TO? Radius 1? 2? 3? area of effect.
Three possible solutions, some I think, variations of already mentioned ideas. Without tinkering with depth or rarity...
Base TO's power on players CL. Give it the ability to dismiss (players_CL*10) levels of monsters (count uniques as native depth x2). Thus, a 10th level character would be able to TO ~10 garden variety lesser orcs. A 50th level char could effectively TO 500 small kobolds, or 1-5 big baddies. In any case it would alway be effective on at least one target (or maybe not, we could allow a save if there isn't enough power there). I'm not crazy about this because I don't feel that RSW's power should scale according to the user, but this would work for the spell version nicely.
Wand always bolt.
Rods bolt with a decent (50%) chance to beam.
Why no staff of TO? Radius 1? 2? 3? area of effect.
good catch. Keep spell and wands as bolt, add staff deeper down with LoS teleO?
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