I have three which I thought I had made a track ticket but apparently I didn't. I'll make them now.
1. Game is slow for some reason when you use "overhead" term window and there is unseen monster activity nearby. That's noticeable at a degree that you know there is a monster nearby by the fact that game slows down at very early levels, not so much deeper in dungeon when there is always lots of monsters around.
2. Entire "overhead" -term window flickers when there is a visible monster with flicker on.
3. Stretched "Map" term window doesn't get properly updated, it leaves behind traces of areas that should not be there. To reproduce you need to "Look around" with look command, when you change sector in look-command same happens in map term window, and also when char passes sector border so that map moves to next position same happens.
1 and 2 might be related in that overhead view probably uses a lot of CPU to track monsters (even unseen ones) and refresh screen.
1. Game is slow for some reason when you use "overhead" term window and there is unseen monster activity nearby. That's noticeable at a degree that you know there is a monster nearby by the fact that game slows down at very early levels, not so much deeper in dungeon when there is always lots of monsters around.
2. Entire "overhead" -term window flickers when there is a visible monster with flicker on.
3. Stretched "Map" term window doesn't get properly updated, it leaves behind traces of areas that should not be there. To reproduce you need to "Look around" with look command, when you change sector in look-command same happens in map term window, and also when char passes sector border so that map moves to next position same happens.
1 and 2 might be related in that overhead view probably uses a lot of CPU to track monsters (even unseen ones) and refresh screen.
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