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  • Dean Anderson
    Adept
    • Nov 2009
    • 193

    #76
    Originally posted by Magnate
    Thanks for this. I'm sorry - I wrote my earlier reply before I noticed that d_m pushed a fix to staging after I went to bed last night. It's very similar to yours, so I've pushed it to master and you should be able to test it - either update from github and compile yourself or wait a couple of hours for the next nightly build.

    Please let us know if it's fixed the problem.
    That appears to work (as far as I can tell). It's the same solution I found, except it specifically targets MSVC rather than simply targeting any compiler which doesn't support va_copy.

    While we're on the "MSVC Specific" subject, I had to make another couple of trivial changes to avoid compiler conflicts...
    1. I had to change GF_INERTIA to GF_INERT to avoid conflicts with a GF_INERTIA definition in Windows 7's windows.h (I think this one has been mentioned before).
    2. I had to change the "class" and "race" members of the birther structure to "pclass" and "prace" ("class", of course, being a reserved word in C++ - and MSVC doesn't like you calling things that even if you're doing plain C).


    Neither of these actually stop it compiling, but they both produce warnings...

    Comment

    • tg122
      Apprentice
      • Dec 2007
      • 93

      #77
      Originally posted by Magnate
      I think there may be a problem with your macros. I can create and use macros without problems in David Gervais tile mode. Can you provide some more details about the macros which work in ascii but not with these tiles - or maybe attach a prf file containing them?
      I went back to double check the issue I described and can confirm the macros will not work for me in tile mode, and I can get them to work in ASCI mode. However, I just realized that the only way I can get them to work in ASCI mode is if Bigtile mode, double tile mode, and triple tile mode are all unchecked.

      To create the macros, I went to options > Interact with macros > create a macro > F1 > pae (pushed enter) > then pushed enter again > append macros to file. I did this 2 more times (F2=pab, F3=paf).

      When I hit F1, F2, or F3 in tile mode (or ASCI mode with bigtile, double tile, or triple tile checked), my spell book pops up and it says "recite which prayer"? However, if I go to options > graphics > none, and then I push F1, F2, or F3, it works. If I go back into options > Graphics, and I put a checkmark next to bigtile mode, double tile mode, or triple tile mode, it does not work.

      I also can confirm that it happens with a new save fie as well. I have attached my PRF file. Hope this helps.

      Edit: Also, if it helps, I'm running windows XP 32 bit.
      Attached Files

      Comment

      • Nomad
        Knight
        • Sep 2010
        • 958

        #78
        Originally posted by tg122
        I went back to double check the issue I described and can confirm the macros will not work for me in tile mode, and I can get them to work in ASCI mode. However, I just realized that the only way I can get them to work in ASCI mode is if Bigtile mode, double tile mode, and triple tile mode are all unchecked.

        To create the macros, I went to options > Interact with macros > create a macro > F1 > pae (pushed enter) > then pushed enter again > append macros to file. I did this 2 more times (F2=pab, F3=paf).

        When I hit F1, F2, or F3 in tile mode (or ASCI mode with bigtile, double tile, or triple tile checked), my spell book pops up and it says "recite which prayer"? However, if I go to options > graphics > none, and then I push F1, F2, or F3, it works. If I go back into options > Graphics, and I put a checkmark next to bigtile mode, double tile mode, or triple tile mode, it does not work.

        I also can confirm that it happens with a new save fie as well. I have attached my PRF file. Hope this helps.

        Edit: Also, if it helps, I'm running windows XP 32 bit.
        Huh. Wow. Yep, I can reproduce this (also on Windows) and I stand corrected - it seems to be an entirely separate issue from '@p1' not working. It affects mage casting as well; macro 'mab' to the '#' key and it works fine if bigtile or double/triple tile modes are all off, stalls at selecting the book if any of them are switched on.

        The issue still occurs if you use 'm1b' instead of 'mab', and when I tried macroing 'maa' it did select the book but not the spell, suggesting that the second 'a' went through but the first one didn't.

        ETA: spell macros work fine in tile mode if bigtile and double/triple are turned off, and the issue doesn't seem to affect other types of inscription-based macros: I macro'd "a1" to the '#' key and that selected the wand inscribed '@a1' quite happily regardless of whether I had bigtile mode on or not.

        Good luck tracking this one down, folks...
        Last edited by Nomad; December 19, 2010, 18:27.

        Comment

        • Magnate
          Angband Devteam member
          • May 2007
          • 5110

          #79
          Originally posted by Nomad
          Huh. Wow. Yep, I can reproduce this (also on Windows) and I stand corrected - it seems to be an entirely separate issue from '@p1' not working. It affects mage casting as well; macro 'mab' to the '#' key and it works fine if bigtile or double/triple tile modes are all off, stalls at selecting the book if any of them are switched on.

          The issue still occurs if you use 'm1b' instead of 'mab', and when I tried macroing 'maa' it did select the book but not the spell, suggesting that the second 'a' went through but the first one didn't.

          ETA: spell macros work fine in tile mode if bigtile and double/triple are turned off, and the issue doesn't seem to affect other types of inscription-based macros: I macro'd "a1" to the '#' key and that selected the wand inscribed '@a1' quite happily regardless of whether I had bigtile mode on or not.

          Good luck tracking this one down, folks...
          Yes, I too can now reproduce this, and it is indeed totally separate from the @p1 inscriptions issue. I couldn't reproduce it because I was trying with "normal" tiles. As soon as you extend tile_width or tile_height >1, the problem occurs.

          This is ticket #1262.
          "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

          Comment

          • PowerDiver
            Prophet
            • Mar 2008
            • 2820

            #80
            I was resting to recharge an unided rod so I could test it on a trap, and got the message that my rod of disarming had recharged. Sure enough, a rod of disarming in my pack. I am nearly certain [what a meaningless phrase!] it was unaware before the message.

            Has this already been reported? I vaguely remember reading something similar, but couldn't find anything searching the forum on various words starting recharg nor clicking on the new bugs link on trac.

            Comment

            • Magnate
              Angband Devteam member
              • May 2007
              • 5110

              #81
              Originally posted by PowerDiver
              I was resting to recharge an unided rod so I could test it on a trap, and got the message that my rod of disarming had recharged. Sure enough, a rod of disarming in my pack. I am nearly certain [what a meaningless phrase!] it was unaware before the message.

              Has this already been reported? I vaguely remember reading something similar, but couldn't find anything searching the forum on various words starting recharg nor clicking on the new bugs link on trac.
              I can't reproduce this. I get "Your Iron Rod has recharged" with no other info, and the rod remains unIDd and {tried}.
              "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

              Comment

              • PowerDiver
                Prophet
                • Mar 2008
                • 2820

                #82
                Originally posted by Magnate
                I can't reproduce this. I get "Your Iron Rod has recharged" with no other info, and the rod remains unIDd and {tried}.
                How curious. The previous time I used it was to aim at a monster. Is that how you tested yours? Of course, it would be very weird if that was the difference. I'll save before testing rods in the future and see if I can get something reproducible.

                Comment

                • Magnate
                  Angband Devteam member
                  • May 2007
                  • 5110

                  #83
                  Originally posted by PowerDiver
                  How curious. The previous time I used it was to aim at a monster. Is that how you tested yours? Of course, it would be very weird if that was the difference. I'll save before testing rods in the future and see if I can get something reproducible.
                  It wasn't, but just I ran a separate test where the first attempt was aimed at a monster and I got the same result.
                  "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9637

                    #84
                    Originally posted by takkaria
                    I'd really like it if we could get it all over and done with much quicker, but having made a few releases now, experience tells me that it'll take a few years. I'd expect, though, that in even one year's time a lot of the changes will be pretty close to done.

                    If I could work full-time on Angband...
                    I hope I didn't come across as critical - believe me, I'm not in any position to point the finger.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • PowerDiver
                      Prophet
                      • Mar 2008
                      • 2820

                      #85
                      Stat decrease seems messed up. I quaffed a gain-1-lose-1 and pre-bonus str dropped from 18/04 to 18/03. Rather than fixing the code for things between 18/01 and 18/09, perhaps it is time [i.e. before 3.2 release] to make the rule that the player's pre-bonus percentile is always a multiple of 10.

                      Comment

                      • Magnate
                        Angband Devteam member
                        • May 2007
                        • 5110

                        #86
                        Originally posted by PowerDiver
                        Stat decrease seems messed up. I quaffed a gain-1-lose-1 and pre-bonus str dropped from 18/04 to 18/03. Rather than fixing the code for things between 18/01 and 18/09, perhaps it is time [i.e. before 3.2 release] to make the rule that the player's pre-bonus percentile is always a multiple of 10.
                        Good catch - presumably there is a misplaced % somewhere, because stat loss works fine between 18/10 and 18/100. How did you get to 18/04 in the first place? I thought all increments were in 10s nowadays?
                        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                        Comment

                        • PowerDiver
                          Prophet
                          • Mar 2008
                          • 2820

                          #87
                          Originally posted by Magnate
                          Good catch - presumably there is a misplaced % somewhere, because stat loss works fine between 18/10 and 18/100. How did you get to 18/04 in the first place? I thought all increments were in 10s nowadays?
                          No, increments haven't changed. I went from 18 to 18/14 to 18/04 to 18/03.

                          Comment

                          • Sirridan
                            Knight
                            • May 2009
                            • 560

                            #88
                            Why not get rid of percentile's all together? I never understood why they would be used in the first place.

                            Comment

                            • d_m
                              Angband Devteam member
                              • Aug 2008
                              • 1517

                              #89
                              Originally posted by Sirridan
                              Why not get rid of percentile's all together? I never understood why they would be used in the first place.
                              I would support linearizing the stats... I haven't heard a good argument why it shouldn't be done and it confuses new players.
                              linux->xterm->screen->pmacs

                              Comment

                              • pampl
                                RePosBand maintainer
                                • Sep 2008
                                • 225

                                #90
                                Originally posted by d_m
                                I would support linearizing the stats... I haven't heard a good argument why it shouldn't be done and it confuses new players.
                                It sort of helps give a D&D flavor to Angband, even though technically percentiles were only used for STR for warriors and (rationally enough) only went to 100. I like linearization too FWIW, I'm just trying to guess why someone wouldn't like it.

                                Comment

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