My peeve in prices is that AC is valued way too high, and egos way too low. I think rarity and materials should also count something, like golden and jeweled crowns and mithril armors (also the fact that these cannot be harmed by acid should count quite a bit, in practice it saves in enchantment scrolls over time quite a bit more than item is worth AC).
Also for weapons, weapon of slay troll is actually more valuable than weapon of slay demon early in the game, so it should not have minuscule effect on ego price.
Not that these affect game experience much. You just collect something else that has value instead, like staves, wands, rods and high-value egos.
3.2 release candidate is upon us!
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If it is the same bug it doesn't allow you to lockpick or disarm or do pretty much anything requiring autorepeat count. There is a bug in trac for this. Don't right away remember the number.Leave a comment:
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Well, IMHO for the stupid part (the whole variance to infinity with same mean part ... god, mathnerd attack that fudges it hard to balance with zero gamebalance meaning). Too small, playtested.
I guess I will try it a few times now that finally finished my current char. But IIRC the infinityvarianced original gold drop values were too small even with x3 multiplier. "Struggling to buy ccw at statgain lvls" small.Leave a comment:
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No, it was simpler to re-implement than to merge iVanilla. Floor drops are as they were before no_selling, and then tripled when it's on.Leave a comment:
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Then 3.1.2 prices were still crazy.
I was recently experimenting with 3.0.9b, and I recall being offered 9 AU when I went to sell my dagger.
Considering how much less money from floor/drops is in the game compared to 3.0, wouldn't 3.0 pricing be good enough? IMO equipment prices should drop by another factor of 4. I'm not kidding.Leave a comment:
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Then 3.1.2 prices were still crazy.
I was recently experimenting with 3.0.9b, and I recall being offered 9 AU when I went to sell my dagger.
Considering how much less money from floor/drops is in the game compared to 3.0, wouldn't 3.0 pricing be good enough? IMO equipment prices should drop by another factor of 4. I'm not kidding.
And can you confirm that this is for buying and selling, or just for selling?Leave a comment:
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The crash is on an assert that I think is referencing an uninitialized array. I killed the character without removing the savefile, uncommented the assert, started a new char based on the old one, crashed again on the assert in birth so it's not about a missing savefile.
Gotta go, no more info until tomorrow.Leave a comment:
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Again, I can't reproduce your door problem either: easy_open works fine for me. Were you playing with Shift stuck on, or something?
I suggested removing ~/.angband/Angband because I was wondering if the initial crash was related to directory creation, but yes just removing the savefile would be a decent test. If you can reproduce the problem reliably, I don't mind what steps are involved ...
P.S. I tried a new build starting with -mx11 and that's fine too, so it's not related to the choice of display ...
Gotta go, no more info until tomorrow.Leave a comment:
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I was recently experimenting with 3.0.9b, and I recall being offered 9 AU when I went to sell my dagger.
Considering how much less money from floor/drops is in the game compared to 3.0, wouldn't 3.0 pricing be good enough? IMO equipment prices should drop by another factor of 4. I'm not kidding.Leave a comment:
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I didn't use mgcu. Just defaulted to X11.
Can I just remove the savefile? There's other stuff in there.
I played a little, and encountered a possibly related bug. I have easy_alter and easy_open or whatever, and when I bumped into a door it gives the message
Direction or <click> (Escape to cancel)?
and does not open the door. The prompt does not go away until I bump into a wall.
Anyway, if you guys do not see the problem trivially, I should just learn the command code and fix it myself. I've been meaning to do melee as auto-repeat on a single blow, so I have to learn it some day.
I suggested removing ~/.angband/Angband because I was wondering if the initial crash was related to directory creation, but yes just removing the savefile would be a decent test. If you can reproduce the problem reliably, I don't mind what steps are involved ...
P.S. I tried a new build starting with -mx11 and that's fine too, so it's not related to the choice of display ...Leave a comment:
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Old versions had gold inversely related to stats, with randomness tossed in on top. I don't know how much of that has been kept. There have been changes to initial equipment and to prices, and pricier equipment now means less money.
It's probably a bug, but it might not be.
Equipment prices were halved on 26th November (commit dd9f7b4), bringing them roughly back into line with 3.1.2Leave a comment:
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I cannot reproduce this, with a completely clean clone / build / start. I used -mgcu - did you use something different? (Not that that should affect game init, but I can't think of any other difference.)
Can you reproduce the problem with every new clone and build?
(Please delete your ~/.angband/Angband each time, as this will get used on a multi-user system even when configured --with-no-install)
Can I just remove the savefile? There's other stuff in there.
I played a little, and encountered a possibly related bug. I have easy_alter and easy_open or whatever, and when I bumped into a door it gives the message
Direction or <click> (Escape to cancel)?
and does not open the door. The prompt does not go away until I bump into a wall.
Anyway, if you guys do not see the problem trivially, I should just learn the command code and fix it myself. I've been meaning to do melee as auto-repeat on a single blow, so I have to learn it some day.Leave a comment:
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I cannot reproduce this, with a completely clean clone / build / start. I used -mgcu - did you use something different? (Not that that should affect game init, but I can't think of any other difference.)
Can you reproduce the problem with every new clone and build?
(Please delete your ~/.angband/Angband each time, as this will get used on a multi-user system even when configured --with-no-install)Leave a comment:
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I downloaded, ./autogen.sh, ./configure --with-no-install, compiled, ran, and immediately got an assert error after I "Press any key to continue". A quick look suggests that the problem might be that with no savefile, there is no stack of previous commands. However, I don't see how the money bug described above could happen if the code dies before the birth process.
Is there any likelihood this could be platform specific? Where does that mean I should look? I've never looked at the command code before, so I'd appreciate a hint where to start looking.
angband: game-cmd.c:270: cmd_set_arg_choice: Assertion `game_cmds[idx].arg_type[n] & arg_CHOICE' failed.Leave a comment:
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I see the gold issue is already addressed in another thread - sorry, please disregard.Leave a comment:
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