3.2 release candidate is upon us!

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  • d_m
    replied
    Originally posted by tuppe666
    gdb --args ./angband -mgtk
    I wasn't able to reproduce this but I think I saw what the bug was and wrote some code to handle it.

    It's checked into master now, so if you want to pull it down and try rebuilding again it might work. If not, please include the new backtrace. Thanks!

    Leave a comment:


  • tuppe666
    replied
    Originally posted by d_m
    Hmmm, ok.

    I'm able run it fine both --with-no-install (as ./src/angband -mgtk) and with --prefix ~/angband/sandbox (as ~/angband/sandbox/games/angband -mgtk). Can you try running it with gdb (gdb --args angband -mgtk, then type "run") and post whatever backtrace you get?

    EDIT: Also what distro are you running? Can you attach config.log?
    gdb --args ./angband -mgtk
    Code:
    Starting program: /home/robertr/Desktop/angband-angband-d1a64ee/angband -mgtk
    [Thread debugging using libthread_db enabled]
    
    (angband:422): Gtk-CRITICAL **: gtk_toolbar_set_icon_size: assertion `icon_size != GTK_ICON_SIZE_INVALID' failed
    
    (angband:422): Gtk-CRITICAL **: gtk_toolbar_set_icon_size: assertion `icon_size != GTK_ICON_SIZE_INVALID' failed
    [New Thread 0x7fffdb7a3710 (LWP 425)]
    
    Program received signal SIGSEGV, Segmentation fault.
    0x0000000000440044 in init_angband () at init2.c:3612
    3612            if (command_req->command == CMD_QUIT)
    Sorry Gentoo
    Attached Files
    Last edited by tuppe666; December 18, 2010, 19:23.

    Leave a comment:


  • ekolis
    replied
    Heh, didn't someone years ago try to implement a free-market economic model in Angband or a variant? I always thought that was cool, and wondered why no one did it again... Or maybe I'm just nuts and I like economic games... Recettear anyone?

    Leave a comment:


  • Derakon
    replied
    Does the town look like a free market to you? Not much competition, is there?

    Leave a comment:


  • buzzkill
    replied
    Originally posted by Derakon
    Heck, look at the bookstores around colleges in reality: buy for $15, sell for $90.
    College book stores probably aren't the best examples of free market economics .

    Leave a comment:


  • Derakon
    replied
    Regarding armor prices, I like that you can't afford to buy them right off, but the fact that a plain plate armor fetches huge amounts of cash from the armory is bad. Common items should not make for lucrative sales.

    In other words, my advised solution here is to make the buy/sell prices for shopkeepers way more asymmetrical. I've said this before, and it's still true; shopkeepers shouldn't be willing to give you more than at most (i.e. with maxed CHA) 50% of the sale value of the item when they buy it from you. Heck, look at the bookstores around colleges in reality: buy for $15, sell for $90.

    Leave a comment:


  • Magnate
    replied
    Originally posted by ekolis
    Sorry if someone's already reported this, but in the Windows build I just downloaded (f348296727), if I go into the options menu during character birth and hit "?" to get help on an option, then hit escape, I get fragments of the help screen all over the options screen...
    Yes, that's ticket #1257 - spotted it last night. Should be easy to fix for someone who knows the menu code ...

    Thanks for all the reports - keep them coming ...

    Leave a comment:


  • d_m
    replied
    Originally posted by tuppe666
    Yes I meant -mgtk Basic X11 and Text Mode both work GTK not so much
    Hmmm, ok.

    I'm able run it fine both --with-no-install (as ./src/angband -mgtk) and with --prefix ~/angband/sandbox (as ~/angband/sandbox/games/angband -mgtk). Can you try running it with gdb (gdb --args angband -mgtk, then type "run") and post whatever backtrace you get?

    EDIT: Also what distro are you running? Can you attach config.log?

    Leave a comment:


  • ekolis
    replied
    Sorry if someone's already reported this, but in the Windows build I just downloaded (f348296727), if I go into the options menu during character birth and hit "?" to get help on an option, then hit escape, I get fragments of the help screen all over the options screen...

    Leave a comment:


  • tuppe666
    replied
    Originally posted by d_m
    Do you mean angband -mgtk? I don't think -mtk will ever work.
    Yes I meant -mgtk Basic X11 and Text Mode both work GTK not so much

    Leave a comment:


  • Magnate
    replied
    Originally posted by PowerDiver
    Sure. I'm mostly thinking about buying. If you sell stuff to buy stuff, it makes no difference if everything changes proportionally. A dagger used to have a price of 10 according to lib/edit/object.txt. You could aim for that. Even 20 would be OK I guess, but it's much higher than that.

    The thing to compare is what you can buy with gold drops. The question of the relative price of consumables vs weapons doesn't matter so much to me, but making boring weapons cheaper relative to rods or potions makes sense to me.

    If after the price drop you decide that great stuff is too cheap, perhaps you should change to pricing according to the cube of value rather than the square. That would also fix negative values having positive prices.

    Personally, I think price should be about production rather than value, so there's no reason my views should be consistent with what you're doing. I'm just looking at changes in gameplay since 3.0 that seem to me to be in the wrong direction.
    Sure - don't hold back on those (have you checked the changes doc recently ;-)). Personally I don't think that basic armour and weapons being more expensive than they used to be in 3.0 is a bad thing, since it lengthens the period during which they are desirable, even if only slightly. e.g. Rangers now start with a shortbow rather than a longbow, and the latter is something they won't get for a little while.

    Cubic prices are something I have thought about, and might try in 3.3. It might finally solve the pricing of +speed!

    Leave a comment:


  • d_m
    replied
    Originally posted by tuppe666
    I have compiled with "./configure --enable-gtk --with-no-install" ./angband -mtk crashes on startup x11 and gcu seem to work great. I just wondered if it was me.
    Do you mean angband -mgtk? I don't think -mtk will ever work.

    Leave a comment:


  • PowerDiver
    replied
    Originally posted by Magnate
    Just to be clear, you would be happy to see wearables drop by a factor of 4 while consumables/books/devices all stayed the same?

    And can you confirm that this is for buying and selling, or just for selling?
    Sure. I'm mostly thinking about buying. If you sell stuff to buy stuff, it makes no difference if everything changes proportionally. A dagger used to have a price of 10 according to lib/edit/object.txt. You could aim for that. Even 20 would be OK I guess, but it's much higher than that.

    The thing to compare is what you can buy with gold drops. The question of the relative price of consumables vs weapons doesn't matter so much to me, but making boring weapons cheaper relative to rods or potions makes sense to me.

    If after the price drop you decide that great stuff is too cheap, perhaps you should change to pricing according to the cube of value rather than the square. That would also fix negative values having positive prices.

    Personally, I think price should be about production rather than value, so there's no reason my views should be consistent with what you're doing. I'm just looking at changes in gameplay since 3.0 that seem to me to be in the wrong direction.

    Leave a comment:


  • tuppe666
    replied
    I have compiled with "./configure --enable-gtk --with-no-install" ./angband -mtk crashes on startup x11 and gcu seem to work great. I just wondered if it was me.

    Leave a comment:


  • Magnate
    replied
    Originally posted by Timo Pietilä
    That's actually a bug that is supposed to have been fixed. I did see this too in much earlier 3.1 nightly version but not in any of the latest.

    If it is the same bug it doesn't allow you to lockpick or disarm or do pretty much anything requiring autorepeat count. There is a bug in trac for this. Don't right away remember the number.
    As you say, this has been fixed. Anyone who see this in the current nightlies, please start a new thread.

    Leave a comment:

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