Hello.
Just got a tiny revelation about what "side-effect" lose one, gain one -stat-potions have caused: You absolutely need nexus resist for a long time.
Before those potions were introduced you pretty much gained stats at same speed, which lead to situation that if nexus swapped your stats it wasn't catastrophe. Well, my discardable test-char has following internal stats now:
(gnome mage, standard roller, 18/30 starting INT)
STR: 18
INT: 18/100
WIS: 9
DEX: 18/100
CON: 18/100
CHR: 17
I just can't afford any of those high stats getting swapped with that WIS. Instead of increasing it has been decreasing for a while. It actually was a bit lower at one point, but I have found two or three WIS-potions since then.
It is a bit mixed blessing. Without those potions I wouldn't be as deep as I'm now, but with them I can't afford losing nexus resist. Nexus vortex is not registered in ESP, and because those things move fast and are ever vigilant with huge detection radius I can meet one without detecting it with detection spells (it only takes one shot to ruin your day and if you run down a long dark corridor you might get to it's LoS without seeing it). It now takes twice (or more) as long as it would take otherwise to get that WIS maxed.
This bugs me a bit. There should be a better method of smoothing stat-gain than "magical potions".
Maybe gain stats (based on class) with clvl with some algorithm. Fighting stats+spellcasting, mages and priests emphasis on spellcasting, rogues, rangers and paladins emphasis on fighting stats & some to spellcasting, warrior only fighting stats with gain faster than other classes. Leave potions there too to max things but make those level-based gains big enough to reduce need to find potions.
Just got a tiny revelation about what "side-effect" lose one, gain one -stat-potions have caused: You absolutely need nexus resist for a long time.
Before those potions were introduced you pretty much gained stats at same speed, which lead to situation that if nexus swapped your stats it wasn't catastrophe. Well, my discardable test-char has following internal stats now:
(gnome mage, standard roller, 18/30 starting INT)
STR: 18
INT: 18/100
WIS: 9
DEX: 18/100
CON: 18/100
CHR: 17
I just can't afford any of those high stats getting swapped with that WIS. Instead of increasing it has been decreasing for a while. It actually was a bit lower at one point, but I have found two or three WIS-potions since then.
It is a bit mixed blessing. Without those potions I wouldn't be as deep as I'm now, but with them I can't afford losing nexus resist. Nexus vortex is not registered in ESP, and because those things move fast and are ever vigilant with huge detection radius I can meet one without detecting it with detection spells (it only takes one shot to ruin your day and if you run down a long dark corridor you might get to it's LoS without seeing it). It now takes twice (or more) as long as it would take otherwise to get that WIS maxed.
This bugs me a bit. There should be a better method of smoothing stat-gain than "magical potions".
Maybe gain stats (based on class) with clvl with some algorithm. Fighting stats+spellcasting, mages and priests emphasis on spellcasting, rogues, rangers and paladins emphasis on fighting stats & some to spellcasting, warrior only fighting stats with gain faster than other classes. Leave potions there too to max things but make those level-based gains big enough to reduce need to find potions.
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