Increasing price is an interesting idea, but orthogonal to the stocking issue.
The question I'm interested in isn't how much X costs, but rather whether X is available, and in what quantity? Fixed inventory, no restocking, or XP-based restocking change this from the current approach (turn-based restocking), in the first two cases by removing restocking entirely and in the third case by making waiting for restocks impossible.
Incrementing the price based on buying history is compatible with all of these approaches but doesn't accomplish the same thing.
The question I'm interested in isn't how much X costs, but rather whether X is available, and in what quantity? Fixed inventory, no restocking, or XP-based restocking change this from the current approach (turn-based restocking), in the first two cases by removing restocking entirely and in the third case by making waiting for restocks impossible.
Incrementing the price based on buying history is compatible with all of these approaches but doesn't accomplish the same thing.
), I think that could work. So I'll revert my earlier position on price based availability (as long as the price curve isn't as nutsy as it was in the first example about it ...).
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