Playing 3.1.2v2 for a long while now. Always with randarts and I like the changes, but most of all I like the removal of *id*. It used to be a chore to get everything identified.
A few random observations:
-Weapon:
I want at least 500 damage vs evil. Usually I find some artifact but sometimes its a high damage base ego. I rarely use the ranged option, even though the quiver has removed most of the tedium associated with it.
-Speed:
I can count on ~+10 from rings and boots. I replace those with the best available artifacts if it doesnt drop me below +30. I have never found any of these high speed + useful stat artifacts boots. I have often found high speed on some artifact for another slot though, with not much else in the way of attributes, which might or might not get used.
-Immunities: By the time i feel "ready" I have some, but never all four. The reason I value them highly is because they prevent item damage.
-Extra attacks, -shots, branding, slays on non-weapons: Not sure who says these are overly abundant in 3.1.2v2, but in my games that is certainly not the case. Apart from one game - the warrior Aberly - they never played a major role. Some games have none (or no relevant ones - while its nice that my melee attacks slay giants now, im not going sacrifice any resists for that). Others have an item, but I dont end up using it because I prefer something else in that slot. And even if I use it...it might just mean that I reach my 500 damage benchmark a bit earlier.
A few random observations:
-Weapon:
I want at least 500 damage vs evil. Usually I find some artifact but sometimes its a high damage base ego. I rarely use the ranged option, even though the quiver has removed most of the tedium associated with it.
-Speed:
I can count on ~+10 from rings and boots. I replace those with the best available artifacts if it doesnt drop me below +30. I have never found any of these high speed + useful stat artifacts boots. I have often found high speed on some artifact for another slot though, with not much else in the way of attributes, which might or might not get used.
-Immunities: By the time i feel "ready" I have some, but never all four. The reason I value them highly is because they prevent item damage.
-Extra attacks, -shots, branding, slays on non-weapons: Not sure who says these are overly abundant in 3.1.2v2, but in my games that is certainly not the case. Apart from one game - the warrior Aberly - they never played a major role. Some games have none (or no relevant ones - while its nice that my melee attacks slay giants now, im not going sacrifice any resists for that). Others have an item, but I dont end up using it because I prefer something else in that slot. And even if I use it...it might just mean that I reach my 500 damage benchmark a bit earlier.
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