I actually don't have a problem at all with the rarities of most consumables right now. As ewert notes, there needs to be a slight change in play style where you now use healing items on fights with high-end uniques instead of saving them for the last two fights. The result is that end game unique hunting is less of a pain because you're killing more of them on the way down, that seems good.
-speed, _healing, _banish, _power/holiness, _magi are all still pretty rare at the bottom levels of the dungeon, as they should be.
-speed, _healing, _banish, _power/holiness, _magi are all still pretty rare at the bottom levels of the dungeon, as they should be.
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