That's something that bugs me about the power ratings, actually. They're independent of the character being played. Half the classes don't care about INT; two-thirds of the classes don't care about WIS. But for the classes that do care, those stats are hugely important! In other words, player power ratings for artifacts don't match the assigned power ratings because the player is giving ratings based on the practical utility of the item for the character in question, while the game is trying to generate a power rating that's independent of character.
What do you think of the idea of making randart generation dependent on the character? In other words, you'd have a set of power-rating tweaks based on class/race: a priest will value +WIS more than a warrior will, but is less interested in +INT than a mage. Most powers would be of equal utility for all classes, so it's only a few outliers that would need this. I'll grant this is really weird, but given the potential for randarts to sometimes wildly favor one class over another (unlike standarts, which tend to be less extreme), I think it'd serve as an effective nerf of these only-useful-to-some randarts. It'd also make priest randart games a bit less of a gamble, since non-blessed sharp weapons would get a power rating nerf.
Heck, you could base the power ratings on the character's base stats, too. "Oh, I see you're a gnome mage. Whelp, this +6 CON shield is now too powerful; guess I'll have to reroll it."
What do you think of the idea of making randart generation dependent on the character? In other words, you'd have a set of power-rating tweaks based on class/race: a priest will value +WIS more than a warrior will, but is less interested in +INT than a mage. Most powers would be of equal utility for all classes, so it's only a few outliers that would need this. I'll grant this is really weird, but given the potential for randarts to sometimes wildly favor one class over another (unlike standarts, which tend to be less extreme), I think it'd serve as an effective nerf of these only-useful-to-some randarts. It'd also make priest randart games a bit less of a gamble, since non-blessed sharp weapons would get a power rating nerf.
Heck, you could base the power ratings on the character's base stats, too. "Oh, I see you're a gnome mage. Whelp, this +6 CON shield is now too powerful; guess I'll have to reroll it."
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