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  • TJS
    Swordsman
    • May 2008
    • 473

    #46
    Originally posted by Timo Pietilä
    The fact that priests need a "blunt" weapon is a bit arbitrary. Especially since it definitely is not "weapon that does not draw blood" because some of those "blunt" weapons contain spikes and other sharpish edges, just not one sharp edge.

    Maybe we could make that restriction even more restricted and just force priests to use "blessed" weapons: Temple should sell blessed weapons, and some high level priest spell could be "bless weapon" to make any weapon "blessed" for priest. Otherwise they suffer from penalty just like mages suffer from handgear without DEX or FA. Note that I'm not talking about "blessed" -ego, just flag "blessed".
    The way I see it is that the priests have chosen their religion and interpret it in their own way. They decide that their God doesn't like them using pointed weapons such as swords, which means that when they wield them they feel uncomfortable because it is against their own beliefs and that interferes with their praying. It isn't a punishment from their God.

    The fact that their belief isn't particular logical is fine, because a lot of religious beliefs are quite contradictory anyway.

    From a gameplay point of view it is fun because it encourages different equipment choices for different characters.

    I agree with Powerdiver that paladins should suffer the same penalty and it should also apply when wielding bows and crossbows too.

    Comment

    • Timo Pietilä
      Prophet
      • Apr 2007
      • 4096

      #47
      Originally posted by TJS
      The fact that their belief isn't particular logical is fine, because a lot of religious beliefs are quite contradictory anyway.

      I agree with Powerdiver that paladins should suffer the same penalty and it should also apply when wielding bows and crossbows too.
      Taken real world into account there is no reason for paladins to have same penalty. Major religions are full of contradictions and for example Christianity has been used to rationalize pretty horrible things in the past even that main message is forgiveness and love, even your enemies.

      Comment

      • Tiburon Silverflame
        Swordsman
        • Feb 2010
        • 405

        #48
        Applying the blunt weapon penalty to a paladin, is also a much greater negative. Paladins can't use spells to anywhere near the degree that priests can. Also, the principles for the 2 classes, are quite different. The paladin is a Holy Champion, and is definitely intended to be a warrior in the name of his deity. One doesn't hamstring one's champion.

        Comment

        • kaypy
          Swordsman
          • May 2009
          • 294

          #49
          Possibly what randarts need isnt so much a fixed linkage between INT and WIS as a more general, more probabalistic notion of compatibility between pairs (or more) of abilities. So one makes the other more likely, but not guaranteed.

          Datamining the standard artifacts (and probably the egos as well, for extra thematic groupings) should bring out a bunch more common groupings (and a likely extent of them)

          A variety of likely candidates off the top of my head (needs more research and less guesswork...):
          WIS and bless
          DEX and blows
          DEX and speed
          DEX and Free Action
          [stat] and sustain [stat]
          [baseresist] -> resist all

          Bound to be a zillion more. (And probably some 'these shouldnt happen' pairings, too...)

          Comment

          • Magnate
            Angband Devteam member
            • May 2007
            • 5110

            #50
            Originally posted by kaypy
            Possibly what randarts need isnt so much a fixed linkage between INT and WIS as a more general, more probabalistic notion of compatibility between pairs (or more) of abilities. So one makes the other more likely, but not guaranteed.

            Datamining the standard artifacts (and probably the egos as well, for extra thematic groupings) should bring out a bunch more common groupings (and a likely extent of them)

            A variety of likely candidates off the top of my head (needs more research and less guesswork...):
            WIS and bless
            DEX and blows
            DEX and speed
            DEX and Free Action
            [stat] and sustain [stat]
            [baseresist] -> resist all

            Bound to be a zillion more. (And probably some 'these shouldnt happen' pairings, too...)
            Some of those already happen in the existing code, but yes, it's a good point. Ultimately my plan is to have any corroboration in artifact.txt mirrored in randarts.
            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              #51
              Some others off the top of my head:

              Slay Undead + SI
              WIS + telepathy
              STR + DEX + CON
              SI + FA + base 4 resists
              STR + tunneling

              Comment

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