Here's an idea for livening up the gameplay a bit. Once you get past, oh, 2500' or so, start making most staircases themed. The staircase would have a non-generic description, and would take you to a different kind of level than the "normal" levels. For example:
Demonic: "A passage into the hellish depths". Predominantly features demons; items are biased towards melee weapons.
Undead: "A staircase made of bone and ivory". Predominantly features undead; items are biased towards potions and scrolls.
Unique: "A shining ramp of gold". Massively increased unique monster and vault generation rates.
Natural: "A tunnel lined with trees". Predominantly features natural monsters; items are biased towards missile weapons and ammo, with more items on the floor than usual (to compensate for natural monsters' low drop rates).
Hard: "A passage lined with warning signs written in Orcish". All monsters and items are generated as if 10 levels deeper; otherwise normal.
The overall idea here is twofold: first, this gives the player some options if he's looking for specific kinds of gear. Want weapons? Go kill demons. Want artifacts? Try your luck on the golden levels. Need ammo for Morgy? Go to a nature preserve. But secondly, it also means that you may not want to take the first staircase you find, if it's not the kind of dungeon you're looking for. This would encourage some amount of exploration.
Demonic: "A passage into the hellish depths". Predominantly features demons; items are biased towards melee weapons.
Undead: "A staircase made of bone and ivory". Predominantly features undead; items are biased towards potions and scrolls.
Unique: "A shining ramp of gold". Massively increased unique monster and vault generation rates.
Natural: "A tunnel lined with trees". Predominantly features natural monsters; items are biased towards missile weapons and ammo, with more items on the floor than usual (to compensate for natural monsters' low drop rates).
Hard: "A passage lined with warning signs written in Orcish". All monsters and items are generated as if 10 levels deeper; otherwise normal.
The overall idea here is twofold: first, this gives the player some options if he's looking for specific kinds of gear. Want weapons? Go kill demons. Want artifacts? Try your luck on the golden levels. Need ammo for Morgy? Go to a nature preserve. But secondly, it also means that you may not want to take the first staircase you find, if it's not the kind of dungeon you're looking for. This would encourage some amount of exploration.
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