Feature idea: themed staircases

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  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #16
    Hariolor: ideally the staircases would be balanced such that any additional reward compared to a normal level would be countered by an equivalent additional risk. The valuations are going to vary depending on player and character -- a character with a strong demon-slaying weapon is going to seek out demonic levels much more often than one without -- but I think it's possible to make even an angelic level worth playing, for example, by making it favorable for high ego-items (want that Mace of Disruption of Slay Evil?). A draconic level, in contrast, would probably need to have nerfed drops, since dragons are already excellent risk/reward enemies.

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    • Tiburon Silverflame
      Swordsman
      • Feb 2010
      • 405

      #17
      Also, if these don't start until DL 50 or so, as suggested, the newbie's already had 6-8 levels with high GOTCHA potential.

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