Trolls and regen
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Maybe we need the "you are feeling hungry" messages to disturb the player?Leave a comment:
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When I am not concerned with the purity of my save files I tend to hack the character display routine so that hunger changes the color like damage does.Leave a comment:
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Well hunger has fainted me in battles more times than I can remember at end game when I just plow through things. And it has killed me by gorging me against Morgy just couple days ago. =P
Still, for all but warrior it just requires muscle memory to cast the spell at some point, so... It is very very very weak feature for most of the game (ie. annoying, tedium, not gamechanging), and only by utter boredom can it affect your char (I'd rather my chars die through my stupid mistake, not through my boredom). Granted, the gorged char was a stupid mistake, lol.Leave a comment:
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I have a fairly simple test: if a part of the game has resulted in an interesting experience/story, it should be kept. A few examples are hunger, light, hounds, inventory destruction; a non-example is inability to squelch.
Boredom and annoyance are never enough reason by themselves to remove something; in fact I usually regard them as reasons for keeping.Leave a comment:
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I could go with slow digestion being sustain hunger status, then after you get it you can forget it...
Would suck if none of your randarts you are wearing gets it. =P
Then again, I'd vote to nix it totally ...Leave a comment:
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Obviously you feel differently about it, though.Leave a comment:
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For me the presence or absence of the food and fuel mechanics do not change the difficulty of the game so I see no risk or harm in removing them aside from that's the way it is always been. Easy for a heretic to say
I carry spikes if I find them early until I need the slot. I think I've jammed a door once so I wouldn't miss it if it was gone.Leave a comment:
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Originally posted by DerakonBut relevance in an ironman game is not a reason to keep a feature.
Originally posted by DerakonSo, wait, hunger forcing you to return to town when you otherwise wouldn't is a good thing?
Originally posted by DerakonBasically what you're saying is "All classes must now devote an inventory slot to food." I don't think you can make a hunger-causing monster that's interesting to deal with -- either it can be countered easily by carrying food with you, or you run the risk of unfairly causing characters to starve to death because food was not available. At its most extreme you'd just end up with players having to avoid a group of monsters because they don't have enough food with them to deal with the threat -- and if you want players to avoid monsters, there's far easier ways to achieve that.
I don't get why to remove hunger though. It's not broken. It's on the same level as worrying about lighting. Carrying extra torches is annoying, but I think we lose something by making all torches everburning. I wouldn't be opposed to slow_digestion being changed to sustain_hunger. So that your hunger bar doesn't change either when eating or drinking if you have that. So then hunger plays a role in the early levels, but is unimportant in the later game when it's more of a nuisance.
I just don't like getting rid of a feature that is simple and isn't broken. It's the same with jamming doors. I don't want to get rid of it, I just want it fixed so that it can be useful in some small set of circumstances. (close and jam a door in a single motion, for example)Leave a comment:
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Another reason to eliminate food, and therefore the whole food counter/hunger business, is it'll simplify the code. The objects list gets rid of at least 1 field, for example, as well as a few items. No more bothering with maintaining a food counter, no more bloated/weak/dizzy checks. No, it's not a lot, but it's a specialized, isolated functionality chunk. If there's no real value to the feature, and IMO no one's given a good argument in its favor so far...then it's helpful to just get rid of it.Leave a comment:
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It certainly is an issue in an ironman game, even more for an ironman warrior game.
For beginners, (people that are just exploring the early levels of the dungeon to get their feet wet) hunger sets an upper bound in how long you remain in the dungeon before recalling, that in itself is enough of a reason to keep it in my mind. Hunger definitely had an impact in how I played when I started.
I would prefer if it didn't get removed. I'd also like if some monsters had an attack that drained satiation significantly, maybe like a salt water potion. And then I'd have satisfy hunger spell removed from most classes and the scrolls from the town. Food drops would be more common in the dungeon to compensate.Leave a comment:
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Right now hunger is a minor annoyance in two spots, right? In the early levels and at the end, when you need to make sure you don't gorge yourself while quaffing !CCW when fighting Morgoth. It seems tedious. Would anyone feel that removing the hunger mechanic negatively impacts the gaming experience?
It certainly is an issue in an ironman game, even more for an ironman warrior game.
For beginners, (people that are just exploring the early levels of the dungeon to get their feet wet) hunger sets an upper bound in how long you remain in the dungeon before recalling, that in itself is enough of a reason to keep it in my mind. Hunger definitely had an impact in how I played when I started.
I would prefer if it didn't get removed. I'd also like if some monsters had an attack that drained satiation significantly, maybe like a salt water potion. And then I'd have satisfy hunger spell removed from most classes and the scrolls from the town. Food drops would be more common in the dungeon to compensate.Leave a comment:
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