1) I support the idea of reverting/modifying the item-level calculation. I will note however that this has a big effect at the deep end: there are no level 80+ "ordinary" monsters (only uniques), and only a handful of level 70+ monsters (and over a third of those don't drop anything - e.g. various Quylthulgs and hounds). This makes certain valuable things (e.g. rings of speed, amulets of trickery) a *lot* more rare. And the deep Dragon Scale Mails (not just Power) would almost never be found. Whether this is good or not depends on your point of view.
[Slightly off topic: I would support a somewhat more complicated version of the item-level calculation to fudge this a little. Say for example if the monster level is less than the dlevel, boost it by 10% rounded up (but not to more than the dlevel), and average that boosted value with the dlevel. This would have almost no effect early on, but would help towards the bottom. Or one could just make the item depths shallower, possibly in conjunction with removing levels 60-90.]
2) I think Rings of Escaping should just be removed, rather than trying to "fix" them. Rings of Teleport serve the "escape" function well enough.
3) CLW/CSW/CCW are overpowered; their effect should be capped (at say, three times their corresponding minimum).
4) I admit to being a minority (possibly of one), but I did not like the change that gave priests a combined "detect traps" and "detect doors and stairs" ability. I always liked the "flavor" of the fact that there were a
variety of detection spells for priests and mages (e.g. detect evil vs. detect monsters) and each one was just a little bit different. But if this change is going to stick, you should at least also combine the Rods into one.
[Slightly off topic: I would support a somewhat more complicated version of the item-level calculation to fudge this a little. Say for example if the monster level is less than the dlevel, boost it by 10% rounded up (but not to more than the dlevel), and average that boosted value with the dlevel. This would have almost no effect early on, but would help towards the bottom. Or one could just make the item depths shallower, possibly in conjunction with removing levels 60-90.]
2) I think Rings of Escaping should just be removed, rather than trying to "fix" them. Rings of Teleport serve the "escape" function well enough.
3) CLW/CSW/CCW are overpowered; their effect should be capped (at say, three times their corresponding minimum).
4) I admit to being a minority (possibly of one), but I did not like the change that gave priests a combined "detect traps" and "detect doors and stairs" ability. I always liked the "flavor" of the fact that there were a
variety of detection spells for priests and mages (e.g. detect evil vs. detect monsters) and each one was just a little bit different. But if this change is going to stick, you should at least also combine the Rods into one.
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