I was struck by the 2000-4900 thread by the proposition from Jeff (nppangband) that quite a few recent changes to V should be acknowledged as not having worked. Rather than reply to Jeff, I thought I'd start a new thread.
Takk frequently tells me to be bold, so I have in r2016 changed the monster drop algorithm to the one suggested by d_m:
MAX((p_ptr->depth + r_ptr->level) / 2, r_ptr->level)
Jeff (and everyone else) - I am curious to know which other changes you think should be reverted or revisited in V.
Takk frequently tells me to be bold, so I have in r2016 changed the monster drop algorithm to the one suggested by d_m:
MAX((p_ptr->depth + r_ptr->level) / 2, r_ptr->level)
Jeff (and everyone else) - I am curious to know which other changes you think should be reverted or revisited in V.
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