I'll try.
Reason why I made this thread was to encourage people to invent means to make levels between 2000-4900 interesting, so that they are not just "dive thru these because you are better off deep down" -areas. I don't think diving is wrong, I have done that, but I also think that slower playing styles should find those levels interesting.
As I said before to me journey is more important than destination, so I want to have fun in every level I enter, not just treat levels as speedbumps while finding another stairs.
Wrong is that your advice to dive from 50 to 99 is correct even for my point of view. It should not be. That's the problem. There is nothing interesting in those levels now. There should be. Not even that old jump of danger level. I like to explore, but if there is nothing to explore why do it? Why even bother to play? To win? Been there, done that. To find something? Well something, yes, but something specific? No. To me, as it is now, game is over soon after stat-gain. After that there is nothing to gain. Just general increases in character power with nothing really interesting in it. Blur of uniques, each as boring as previous one with some refreshing exceptions (Gorlim, Azriel, Phoenix, Vecna).
What I ultimately would like to see this game have is different paths to win. Different character development chains. Item combinations that makes you think twice because they offer something that no other combination offers, but not being overpowered and overcompetitive at the same time. Things to find. Rarities to discover. Surprises to endure and/or enjoy. And possibility to get your char to demigod with right gear that you could enjoy occasional "I just beat Balrog of Moria with iron spike" -moments.
All of the above has been lost at some point. Some of them never existed. A GV every now and then would spice up the game. Some new goal monster. Maybe with fixed drops (Saruman = Palantir?)
Reason why I made this thread was to encourage people to invent means to make levels between 2000-4900 interesting, so that they are not just "dive thru these because you are better off deep down" -areas. I don't think diving is wrong, I have done that, but I also think that slower playing styles should find those levels interesting.
As I said before to me journey is more important than destination, so I want to have fun in every level I enter, not just treat levels as speedbumps while finding another stairs.
Wrong is that your advice to dive from 50 to 99 is correct even for my point of view. It should not be. That's the problem. There is nothing interesting in those levels now. There should be. Not even that old jump of danger level. I like to explore, but if there is nothing to explore why do it? Why even bother to play? To win? Been there, done that. To find something? Well something, yes, but something specific? No. To me, as it is now, game is over soon after stat-gain. After that there is nothing to gain. Just general increases in character power with nothing really interesting in it. Blur of uniques, each as boring as previous one with some refreshing exceptions (Gorlim, Azriel, Phoenix, Vecna).
What I ultimately would like to see this game have is different paths to win. Different character development chains. Item combinations that makes you think twice because they offer something that no other combination offers, but not being overpowered and overcompetitive at the same time. Things to find. Rarities to discover. Surprises to endure and/or enjoy. And possibility to get your char to demigod with right gear that you could enjoy occasional "I just beat Balrog of Moria with iron spike" -moments.
All of the above has been lost at some point. Some of them never existed. A GV every now and then would spice up the game. Some new goal monster. Maybe with fixed drops (Saruman = Palantir?)
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