Removing, or greatly limiting the availability, of object detection might be too extreme, tho. If object detection is made much more vague, it's possible that will be enough.
Or perhaps go with a middle ground. Remove the rod, scroll, and spell of treasure detection (or make the spell rogue-only). For !Enlightenment, !*Enlight, and Clairvoyance, fuzz things as I suggested.
Hmm.
To go with Derakon's comment, how about this...when objects (but not money) are created on the floor, there's an immediate 50% chance to create a monster right there. That way, you don't have free run to most things; much more of the time, you'll at least have to fight *something.* So, creating a level might proceed through the following steps:
a) Create vaults/pits
b) create rest of level
c) add objects, including 'guardians'
d) add monsters
So levels with lots on the ground, will also tend to be levels with lots of monsters.
Or perhaps go with a middle ground. Remove the rod, scroll, and spell of treasure detection (or make the spell rogue-only). For !Enlightenment, !*Enlight, and Clairvoyance, fuzz things as I suggested.
Hmm.
To go with Derakon's comment, how about this...when objects (but not money) are created on the floor, there's an immediate 50% chance to create a monster right there. That way, you don't have free run to most things; much more of the time, you'll at least have to fight *something.* So, creating a level might proceed through the following steps:
a) Create vaults/pits
b) create rest of level
c) add objects, including 'guardians'
d) add monsters
So levels with lots on the ground, will also tend to be levels with lots of monsters.
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