Atarlost: newbies are going to be hooked, or not, based on what happens in the first 20 dlvls. That said, tho, it is true that the suggestions from the jaded vets (in any game) do have to be considered with a grain of salt. The vets' complete knowledge of virtually everything, creates a bias. They're thinking, "well in order to make the game hard *for me*..." and not necessarily considering how that will affect the more casual player. Streamlining the UI is another way you can avoid repelling newbies. One of the suggestions (getting rid of the 18/XXX ability score notation, whether you change the actual tables underlying the mechanics much or not) is very much in this area.
I remember the term frog-knows...but I never played it. Started with 2.7.9. 3.1.2 is definitely easier overall, but IMO the improvements to ease of play, are MUCH greater than the reduction in difficulty...except maybe for bow damage. I don't remember using bows that much in Oldband.
On Derakon's posts about magic...
*THE* most important aspect of magic is the ability to dictate the fight happening on YOUR terms. That means detection, TO effects, Destruction effects, Banish/Mass Banish...these are the game-changers. It also means that regeneration, particularly mana regeneration, is hugely important as a facilitator. The fact that you can buff nicely does help, sure, but it's gilding the lily IMO. For the most part, the damage spells are frequently the least effective use for your mana. So my suggestion would be to reduce the impact of the Battlefield Controller magics, while potentially *increasing* the effect of damage magic.
I remember the term frog-knows...but I never played it. Started with 2.7.9. 3.1.2 is definitely easier overall, but IMO the improvements to ease of play, are MUCH greater than the reduction in difficulty...except maybe for bow damage. I don't remember using bows that much in Oldband.
On Derakon's posts about magic...
*THE* most important aspect of magic is the ability to dictate the fight happening on YOUR terms. That means detection, TO effects, Destruction effects, Banish/Mass Banish...these are the game-changers. It also means that regeneration, particularly mana regeneration, is hugely important as a facilitator. The fact that you can buff nicely does help, sure, but it's gilding the lily IMO. For the most part, the damage spells are frequently the least effective use for your mana. So my suggestion would be to reduce the impact of the Battlefield Controller magics, while potentially *increasing* the effect of damage magic.
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