Question: Angband magic visual effects?

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  • Darksshades
    Rookie
    • May 2010
    • 5

    Question: Angband magic visual effects?

    Does Angband has something like magic visual effects.. like, when you use some area magic it shows something to represent where it is actually hitting??

    Well, i was just wondering because i think i saw some bluish thing showing up and desapearing really fast when my magic missile beamed... and it was exactly the area of the beam... anyway, another thing that bugged me was the changes of the 3.1.2 version "#1089 Fix magic missile's visual effect;"... that as far as I knew it hasnt had one. I download the 3.1.2v2 version and didnt saw any effect for the matter. (I tried adding movement delay, so its not that its just shows too fast to see I think)

    So, anyone know if magic has some visual effects in angband or how to activate it ??
  • ekolis
    Knight
    • Apr 2007
    • 825

    #2
    Yes, try setting the "base delay factor" option to something above zero

    In case you didn't know, the option screen is brought up by pressing the = (equals) key.
    You read the scroll labeled NOBIMUS UPSCOTI...
    You are surrounded by a stasis field!
    The tengu tries to teleport, but fails!

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 8820

      #3
      Why doesn't this default to, oh, 16ms anyway? It'd make it much easier for newbies to figure out what is and isn't hit by ball effects, or what firing lines are, or why their bolt spell mysteriously hit more monsters, etc.

      Comment

      • Darksshades
        Rookie
        • May 2010
        • 5

        #4
        Originally posted by ekolis
        Yes, try setting the "base delay factor" option to something above zero

        In case you didn't know, the option screen is brought up by pressing the = (equals) key.
        Wow *-*... Thanks... I can see the magic visual effects now... i didnt saw base delay factor there... \o


        Btw, does angband has a way to see what time is it? or at least if its day or night. I only can know for sure when i'm town because of the light.
        Last edited by Darksshades; May 10, 2010, 23:09.

        Comment

        • Taw
          Rookie
          • Apr 2010
          • 9

          #5
          Shift-T does that in all the variants I've played. Has it changed in V?

          Comment

          • ekolis
            Knight
            • Apr 2007
            • 825

            #6
            I thought that was Ctrl-T, unless it's different in the roguelike keyset... and I don't think Vanilla has a day/night system, being an enclosed ecosystem like it is :P
            You read the scroll labeled NOBIMUS UPSCOTI...
            You are surrounded by a stasis field!
            The tengu tries to teleport, but fails!

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9341

              #7
              Originally posted by ekolis
              I thought that was Ctrl-T, unless it's different in the roguelike keyset... and I don't think Vanilla has a day/night system, being an enclosed ecosystem like it is :P
              Vanilla certainly has day/night (in town), but IIRC you can't see the time.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • PowerDiver
                Prophet
                • Mar 2008
                • 2777

                #8
                Originally posted by Nick
                Vanilla certainly has day/night (in town), but IIRC you can't see the time.
                Day vs night in V is just the parity of (gameturns/50000), and you can see gameturns with 'C'.

                Comment

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