In the recent discussions, there has been a lot of suggestions that push the classes into a place of greater symmetry. (E.g. people wanting to add a third priest-type class.) I have always found it strange that rangers only get mage magic and very few healing-type spells. And if some of the recent suggestions are adopted, the ranger will drift farther into thematic obscurity. To rectify ths, I think that rangers should be able to use magic from both mage- and priest-books. Symmetry!
Before you say that this would make them overpowered (even more so), it could be balanced so that for rangers to have the same set of spells that they have now, they would have to carry twice as many books. Detection from mage, light from priest, satisfy hunger from mage, detect traps from priest, etc. Since the addition of the quiver, rangers' inventory management has gotten way easier. Increasing the number of spellbooks would add restore some inv management pressure.
Choosing which spells they get from each side would be a challenge and best tackled by a few people (the discussion could be endless). But imagine if they had 18 usable spells in 18 different spellbooks, it would add some interesting strategic thought as well as a highly customizable character choices.
(And also knock them down to only 4 blows in melee...)
Before you say that this would make them overpowered (even more so), it could be balanced so that for rangers to have the same set of spells that they have now, they would have to carry twice as many books. Detection from mage, light from priest, satisfy hunger from mage, detect traps from priest, etc. Since the addition of the quiver, rangers' inventory management has gotten way easier. Increasing the number of spellbooks would add restore some inv management pressure.
Choosing which spells they get from each side would be a challenge and best tackled by a few people (the discussion could be endless). But imagine if they had 18 usable spells in 18 different spellbooks, it would add some interesting strategic thought as well as a highly customizable character choices.
(And also knock them down to only 4 blows in melee...)
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