Has there been any talk about allowing randart AND standarts in the same game? I'm not a programmer, so I do not know how the code works, but what is keeping an option like "Allow both standard and randart" off the table? I assume it is a coding issue?
Perhaps this has been discussed, but I haven't seen anything posted in the last 6 months or so...
Also, why does randart have to be a birth option? I forgot it again in my latest character. It seemed like it creates a master artifact list when you start a game, but why not code it so you have a set of standard artifacts and then have the choice to allow for other randarts as well. Allow for an option to allow for either, or both. What keeps you from giving an x% chance of an artifact on a level, then a 50/50% chance it is a randart, and compile a randart upon creation of the level?
While I was playing ToME, I thought this really added to gameplay, at least for me.
Perhaps this has been discussed, but I haven't seen anything posted in the last 6 months or so...
Also, why does randart have to be a birth option? I forgot it again in my latest character. It seemed like it creates a master artifact list when you start a game, but why not code it so you have a set of standard artifacts and then have the choice to allow for other randarts as well. Allow for an option to allow for either, or both. What keeps you from giving an x% chance of an artifact on a level, then a 50/50% chance it is a randart, and compile a randart upon creation of the level?
While I was playing ToME, I thought this really added to gameplay, at least for me.
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