Yeah they could. So could all other randarts. I could also script them to have all six sustains and all four immunities.
We went round this circle several months ago, about how awful aggravate was and how nobody wanted anything to aggravate until curses were overhauled and aggravate became less awful. At that point I cut the number of aggravating randarts down by about 60%, making them way more attractive than the standard artifact set (from the non-aggravate POV).
I promise you all that if aggravate still hasn't been revised by the time 3.1.3 is released, I'll remove it from randarts altogether.
I also have an open ticket to look at batching sustains. They are no less common on randarts than on standard artifacts, but they do tend to show up fewer at a time.
We went round this circle several months ago, about how awful aggravate was and how nobody wanted anything to aggravate until curses were overhauled and aggravate became less awful. At that point I cut the number of aggravating randarts down by about 60%, making them way more attractive than the standard artifact set (from the non-aggravate POV).
I promise you all that if aggravate still hasn't been revised by the time 3.1.3 is released, I'll remove it from randarts altogether.
I also have an open ticket to look at batching sustains. They are no less common on randarts than on standard artifacts, but they do tend to show up fewer at a time.
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