Net Angband: alpha testing

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  • PowerDiver
    replied
    If you want to go to a market-driven economy, make sure that the stores do not pay more than they receive. Start them with 0 gold, and only increase it when players buy stuff.

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  • Remuz
    replied
    In real life economy, more demand would the prices go up, not down. More seriously, black market should stay unaffected by this change, as it does not sell "necessary" items anyway, and for the reason Pete mentionned.

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  • Pete Mack
    replied
    Man, will this make dungeon books (and speed rings!) cheap in the black market.

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  • buzzkill
    replied
    It occurred to me today that NetAngband would be a perfect place to implement and test supply and demand pricing in the shops. Supply and demand would be based strictly based on bought/sold ratio of each particular item and the cumulative totals at the end of each game would be added to the server's previous totals and this 'pricing structure' would be carried into each new game regardless of the user. *Necessary* items that become prohibitively expensive could have their rarity tweaked to be found more often in the dungeon (I don't know if this would become necessary).

    I know I've brought this up before (without success), but with the advent of NetAngband and multiple users and styles of play, it may just be workable. Of course, it would (probably have to) be optional.

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  • buzzkill
    replied
    Originally posted by Derakon
    Psi is right. My "target nearest" macros use *t all the time.
    't' works. Keyboard '5' works. The problem seems to be that numpad '5' doesn't function at all, not even for (single turn) rest.

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  • fizzix
    replied
    Originally posted by Nick
    Of course it's not compatible with linux, unless you run one of those newfangled "web browsers".
    chances are, being Angband and all, it'd even be compatible with lynx. curses!

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  • Nick
    replied
    Originally posted by fizzix
    Please tell me it's incompatible with linux. Please?
    Of course it's not compatible with linux, unless you run one of those newfangled "web browsers".

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  • fizzix
    replied
    Please tell me it's incompatible with linux. Please?

    Because I've purposely not learned how to run Angband on Linux to keep my work productivity up...now I'm not sure I'll be able to restrain myself...

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  • Derakon
    replied
    Psi is right. My "target nearest" macros use *t all the time.

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  • Psi
    replied
    Forgive me if I'm wrong, but I believe 't' should do the job.

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  • buzzkill
    replied
    Originally posted by konijn_
    Doesn't '*' cycle ?
    Yes. The '*' cycles through available targets, but I can't select the target. I normally use the '5' key to select the highlighted target. Is there another key I should use? (I really don't play much Vanilla).

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  • konijn_
    replied
    Originally posted by buzzkill
    I can't target an enemy using the '*' and '5' ('*' works, '5' doesn't). So right now, it appears I'm limited to either 'target nearest' or aiming in one of the 8 primary directions.
    Doesnt '*' cycle ?

    T.

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  • buzzkill
    replied
    I can't target an enemy using the '*' and '5' ('*' works, '5' doesn't). So right now, it appears I'm limited to either 'target nearest' or aiming in one of the 8 primary directions.

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  • pav
    replied
    Does not at the moment, but I will make it so later this evening.

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  • Nick
    replied
    Originally posted by d_m
    Does the dump uploader accept URLs, or just paths to files on the local system? I could create a link that the user could copy and paste into that window. How does that sound?
    Sounds ideal to me.

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