Net Angband: alpha testing

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  • d_m
    replied
    Does the dump uploader accept URLs, or just paths to files on the local system? I could create a link that the user could copy and paste into that window. How does that sound?

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  • pav
    replied
    Can I suggest mailing the dump to the player or perhaps making it available for download beneath the term window.

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  • Zikke
    replied
    Thanks for fixing the F keys! It also fixed the ESC key as well

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  • d_m
    replied
    OK, I figured out the keyboard issues.

    Anyterm is using Linux console emulation rather than xterm, so I was using the wrong TERM type. At this point arrow keys and functions keys should work appropriately.

    Anyterm's author has a patch to add 256 color support, so we may see that soon. Also, it sounds like there should be signals sent once a client has disconnected, so I think I can fix this issue as well.

    Huzzah!

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  • d_m
    replied
    Originally posted by emulord
    Ever played MAngband?
    Yeah, I have, as well as TomeNET. I think I prefer to able to take as long as I like to act (which obviously isn't feasible in a multiplayer game).

    I should try Mangband again though... it's been awhile.

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  • emulord
    replied
    Ever played MAngband?

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  • d_m
    replied
    Originally posted by Derakon
    You can use Javascript to send occasional keepalive signals to the server (just have a timer set to every 30s, which triggers an XMLHttpRequest to a CGI that says "yes, the user is still here"). If you don't get one of those every two minutes, say, then you can mark the user as gone and ctrl-X for them.
    Definitely. But since I didn't write any of the Javascript/CGI it's going to take awhile to figure out how it works (and/or get help on their forum)

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  • Derakon
    replied
    You can use Javascript to send occasional keepalive signals to the server (just have a timer set to every 30s, which triggers an XMLHttpRequest to a CGI that says "yes, the user is still here"). If you don't get one of those every two minutes, say, then you can mark the user as gone and ctrl-X for them.

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  • d_m
    replied
    One thing I've noticed... when someone doesn't quit their game via CTRL-x but just closes the window, the angband process on my server seems to hang around. It's hard for me to tell which of these are "dead" and which aren't, so I'm reluctant to kill any of them.

    So, please make sure to CTRL-x when you wan to stop, rather than just closing the window. I've asked on the Anyterm Forum for a way to send signals on window close so I can end the process, but until then it seems like it will have to be manually done.

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  • d_m
    replied
    Originally posted by Nick
    What happens to character dumps? I made one successfully, apparently...

    It would be nice to have a method of dumping to the ladder - I'm too ignorant to know how easy that is to do.

    Also congrats to konijn for being first to die - I like the high score table. FA's is currently broken, so I'll have to make sure it gets fixed in time
    I think I'm going to try to write a CGI that make dump files available and then another one to make posting to the ladder easy. My first thought was for people to enter oook username/password and then have my app automatically post, but Pav might not be super excited about that.

    Anyway, now that there are some dumps on the FS I will try to get something working.

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  • d_m
    replied
    Originally posted by Zikke
    I noticed the function keys don't work. Is that a limitation of Anyterm? I use that for macros usually.
    I think that is an Anyterm limitation (along with arrow keys not working). I'm optimistic that I can fix this relatively quickly.

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  • Zikke
    replied
    I noticed the function keys don't work. Is that a limitation of Anyterm? I use that for macros usually.

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  • Pete Mack
    replied
    @d_m:
    I meant that the refresh time is extremely slow over the internet. (I expect it's not a problem when you are connecting on the same subnet in Philly, but it's a long delay in Seattle.)

    There's code in dungeon.c that includes an "option" Term_fresh.

    What I'd suggest is adding back the "efficiency options" submenu which was really for optimizing redraw over a high-latency connection, and making Term_fresh() optionally check if input is waiting; and only flush if there is.

    Also, there's no need to show position while running, and various other things.

    Take a look at 3.0.6 for ideas.

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  • Nick
    replied
    What happens to character dumps? I made one successfully, apparently...

    It would be nice to have a method of dumping to the ladder - I'm too ignorant to know how easy that is to do.

    Also congrats to konijn for being first to die - I like the high score table. FA's is currently broken, so I'll have to make sure it gets fixed in time

    Leave a comment:


  • d_m
    replied
    Originally posted by Zikke
    The delay is a bit hard to play with, and the screen needs to be cleared of old tiles frequently, but this has potential! Very cool!
    Agreed.

    I'm hoping to improve the xterm support in Anyterm, which should address the drawing/redrawing issues.

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