Blows calculation for warriors

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  • Timo Pietilä
    replied
    Originally posted by Magnate
    IMO it is late to playtest this for 3.1.2, and with luck we'll move to fractional blows for 3.1.3, making this fix unnecessary.
    .
    Fractional blows? How exactly? Hit until you have exhausted your blows or oppnent is killed (minimal impact to gameplay, unless fighting multiple weak opponents), or each blow separately (like missile-weapons)?

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  • ekolis
    replied
    Is O the one with fractional blows? Yeah, how come shots are fractional but blows are choppy, anyway?

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  • Nick
    replied
    Originally posted by Timo Pietilä
    Wouldn't it be easier to change blows calculation for warriors so that they get max 5 blows like every other warrior-class and just give them one extra blow at the start of the game? Use Ranger calculation.
    O-combat! *ducks*

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  • PowerDiver
    replied
    The whole blows thing needs to be reworked. This is a reasonable suggestion. Another option is to give half-classes +1 blow and give warriors +2 blows and make the table go steeply from 1 to 4.

    I wish we could set things up so that at the end of the game there is a significant difference in stats favoring str and dex for warriors so that the 4/5/6 comes out naturally without using different multipliers, but that would pretty much require starting over with the design.

    The problem with these approaches is that they mostly help the warriors more at the start, when they don't need it so much. I guess that is better than no change, but it feels weird.

    NPP changes all 6's to 5's in the blows table and gives warriors an extra blow at CL 20 or 25 or something. Starting warriors still use daggers.

    DaJ limits the STR damage bonus to the weapon weight in lbs. That encourages warriors to start with short swords IIRC. [but I rarely remember correctly ]

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  • Magnate
    replied
    Originally posted by d_m
    I would be fine with this, or with changing the way ranger calculation works, either way.
    IMO it is late to playtest this for 3.1.2, and with luck we'll move to fractional blows for 3.1.3, making this fix unnecessary.

    But yes, I would not be opposed to giving warriors an extra blow from the start in the current system.

    Thanks Timo for the feedback - I thought you of all people would notice the significance of 25lb -> 24lb.

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  • d_m
    replied
    I would be fine with this, or with changing the way ranger calculation works, either way.

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  • fizzix
    replied
    Originally posted by Timo Pietilä
    Cohen the Barbarian
    That wacky Jew.

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  • Timo Pietilä
    started a topic Blows calculation for warriors

    Blows calculation for warriors

    Just checked what Magnate has done with Artifact.txt. Noticed that several weapons have been made lighter, so that warriors could get sixth blow with them (250 -> 240).

    Wouldn't it be easier to change blows calculation for warriors so that they get max 5 blows like every other warrior-class and just give them one extra blow at the start of the game? Use Ranger calculation.

    That way you can use heavier weapons with warrior from start of the game and not swap to lightest weapon you can buy at the start of the game (which BTW. feels weird: Cohen the Barbarian that prefers dagger over longsword), and use heavy weapons also at the deep levels too (Maces of Disruption etc.).

    Should be easy change. Should also easy up balancing blows (unless there is already something being done with it).
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