Experiences with new Angband 4.2.5 and questions about Identifying and Variants

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  • Michaelyx
    replied
    Originally posted by Nick

    I would recommend:
    Code:
    ./autogen.sh
    ./configure --enable-sdl2 (or --enable-sdl if you prefer)
    make
    sudo make install
    and then graphics are available from the menu in sdl2 or sdl.

    Note that the instructions in the online docs are more or less, but for compiling in place so you just run ./angband on the angband directory.
    Thx for your answers!
    Nick do you mean the directory angband-4.2.5?
    I do get this error: File or directory not found
    Code:
    michaelyx@michaelyx-HP-EliteBook-840-G5:~/Downloads/angband-4.2.5$ ./angband
    bash: ./angband: File or directory not found​
    michaelyx@michaelyx-HP-EliteBook-840-G5:~/Downloads/angband-4.2.5$ ./autogen.sh
    *info* running aclocal (-I m4)
    ./autogen.sh: 38: aclocal: not found
    *error* aclocal failed. (exit code = 127)
    michaelyx@michaelyx-HP-EliteBook-840-G5:~/Downloads/angband-4.2.5$ ./configure --enable-sdl2
    bash: ./configure: File or directory not found​
    michaelyx@michaelyx-HP-EliteBook-840-G5:~/Downloads/angband-4.2.5$ ls -la
    insgesamt 296
    drwxrwxr-x 12 michaelyx michaelyx  4096 Aug 19  2023 .
    drwxr-xr-x  5 michaelyx michaelyx  4096 J?n 10 14:01 ..
    -rw-rw-r--  1 michaelyx michaelyx 19558 Aug 19  2023 acinclude.m4
    -rwxrwxr-x  1 michaelyx michaelyx  2427 Aug 19  2023 autogen.sh
    -rw-rw-r--  1 michaelyx michaelyx 22438 Aug 19  2023 changes.txt
    -rw-rw-r--  1 michaelyx michaelyx 35794 Aug 19  2023 CMakeLists.txt
    -rwxrwxr-x  1 michaelyx michaelyx 49938 Aug 19  2023 config.guess
    -rwxrwxr-x  1 michaelyx michaelyx 35818 Aug 19  2023 config.sub
    -rw-rw-r--  1 michaelyx michaelyx 21584 Aug 19  2023 configure.ac
    -rw-rw-r--  1 michaelyx michaelyx 13123 Aug 19  2023 CONTRIBUTING.md
    drwxrwxr-x  5 michaelyx michaelyx  4096 Aug 19  2023 docs
    drwxrwxr-x  3 michaelyx michaelyx  4096 Aug 19  2023 .github
    -rw-rw-r--  1 michaelyx michaelyx   843 Aug 19  2023 .gitignore
    -rwxrwxr-x  1 michaelyx michaelyx  5598 Aug 19  2023 install-sh
    drwxrwxr-x 11 michaelyx michaelyx  4096 Aug 19  2023 lib
    drwxrwxr-x  2 michaelyx michaelyx  4096 Aug 19  2023 m4
    -rw-rw-r--  1 michaelyx michaelyx  2732 Aug 19  2023 Makefile
    drwxrwxr-x  2 michaelyx michaelyx  4096 Aug 19  2023 mk
    -rw-rw-r--  1 michaelyx michaelyx   737 Aug 19  2023 README.md
    -rwxrwxr-x  1 michaelyx michaelyx   547 Aug 19  2023 run-tests
    drwxrwxr-x  2 michaelyx michaelyx  4096 Aug 19  2023 screenshots
    drwxrwxr-x  2 michaelyx michaelyx  4096 Aug 19  2023 scripts
    drwxrwxr-x 10 michaelyx michaelyx 12288 Aug 19  2023 src
    drwxrwxr-x  4 michaelyx michaelyx  4096 Aug 19  2023 tests
    -rw-rw-r--  1 michaelyx michaelyx   141 Aug 19  2023 .travis.yml
    drwxrwxr-x  2 michaelyx michaelyx  4096 Aug 19  2023 utils
    michaelyx@michaelyx-HP-EliteBook-840-G5:~/Downloads/angband-4.2.5$
    ​

    Leave a comment:


  • backwardsEric
    replied
    Thanks to magnate and other Debian maintainers, Ubuntu 24.04 and later also include Angband 4.2.5 in the standard set of packages. You could install the angband package (and the angband-audio package if you want to play with the sounds on). The prepackaged version of Angband does not include Shockbolt's tiles. If you want to use those, install from the .tar.gz with Nick's instructions above.

    Leave a comment:


  • Nick
    replied
    Note also that the instructions in the online docs are essentially this, but for compiling in place so that you run
    Code:
    .angband -msdl2
    from the angband directory.

    Leave a comment:


  • Nick
    replied
    Originally posted by Michaelyx
    Hello!
    Can someone help me start the Ubuntu version of Angband 4.2.5 with graphics ? I tried on Ubuntu 24.04.1 LTS

    1. Downloaded from https://rephial.org/angband-4.2.5.tar.gz.
    2. Unpacked in Finder under Downloads by double-clicking.
    3. Couldn't find any information about installation or start of the game in the docs.
    I would recommend:
    Code:
    ./autogen.sh
    ./configure --enable-sdl2 (or --enable-sdl if you prefer)
    make
    sudo make install
    and then graphics are available from the menu in sdl2 or sdl.

    Note that the instructions in the online docs are more or less, but for compiling in place so you just run ./angband on the angband directory.

    Leave a comment:


  • Michaelyx
    replied
    Hello!
    Can someone help me start the Ubuntu version of Angband 4.2.5 with graphics ? I tried on Ubuntu 24.04.1 LTS

    1. Downloaded from https://rephial.org/angband-4.2.5.tar.gz.
    2. Unpacked in Finder under Downloads by double-clicking.
    3. Couldn't find any information about installation or start of the game in the docs.

    Leave a comment:


  • Nick
    replied
    There is no mushroom effects that are than temporarily inconvenient, and the same goes for potions, scrolls, etc. This doesn't mean that there aren't bad times to try a new one

    Leave a comment:


  • Michaelyx
    replied
    Thanks for your explanation! Yes, the tag is {??}.
    Trying mushrooms I have a cautious attitude: If you don't know them, you shouldn't eat them. There are deadly poisonous ones in Angband too, right?
    I just put on a cursed amulet. In this case, I was able to identify it and remove it in time.

    Leave a comment:


  • Michaelyx
    replied
    Thanks for your explanation! Yes, the day is {??}.
    Trying mushrooms I have a cautious attitude: If you don't know them, you shouldn't eat them. There are deadly poisonous ones in Angband too, right?
    I just put on a cursed amulet. In this case, I was able to identify it and remove it in time.

    Leave a comment:


  • Nick
    replied
    Originally posted by Michaelyx
    Despite all the joy of playing, this was dampened during the first purchase. I find stops where you are offered 0 gold for the "treasures" you have collected depressing. Trading is switched off by default - the variable "birth_no_selling" = yes. Too bad, I found the possible settings in the "birth options" too late.
    Selling off was made the default many years ago, when there was general agreement among players that it improved the game, by de-emphasising the collect-loot-to-sell aspect.
    Originally posted by Michaelyx
    I was left confused by identifying:
    Is it intentional that identifying e.g. "a Ruberry Mushroom" with "a Scroll of Identify Rune" doesn't work?
    Yes. Runes are properties that wearable items have (acid resistance, feather falling, etc); once learned, they are recognised on any item with that property. For non-wearables like mushrooms, the best thing to do is try it, which will teach you what it it.
    Originally posted by Michaelyx
    Or that, for example, "the Cloak of Thorongil..." retains the question marks "(?,?)" after identification? As if the identification was not complete. After restarting the game the "(?,?)" disappeared. A piece of armor that I left in a shop to be identified showed similar behavior. I think it would be good if things were fully identified, or if there was an indication of further possibilities, for example a special *identification*.
    What should happen here is that items get a {??} tag until all their runes are known. Is this what you're seeing?

    Leave a comment:


  • Experiences with new Angband 4.2.5 and questions about Identifying and Variants

    Hello and Merry Christmas!
    A few questions about the new Angband 4.2.5 from https://rephial.org/ running on Win10.
    I enjoy the game, have played it before in a different version and am wondering whether some of the following features are intentional or bugs.
    Maybe you can shed some light on this?

    Despite all the joy of playing, this was dampened during the first purchase. I find shops where you are offered 0 gold for the “treasures” you have collected depressing. Trading is switched off by default - the variable "birth_no_selling" = yes. Too bad, I found the possible settings in the "birth options" too late.

    I was left confused by identifying:
    Is it intentional that identifying e.g. "a Ruberry Mushroom" with "a Scroll of Identify Rune" doesn't work?
    Or that, for example, "the Cloak of Thorongil..." retains the question marks "(?,?)" after identification? As if the identification was not complete. After restarting the game the "(?,?)" disappeared. A piece of armor that I left in a shop to be identified showed similar behavior. I think it would be good if things were fully identified, or if there was an indication of further possibilities, for example a special *identification*.

    Thanks for reading and thinking this far!
    I would be grateful for comments or tips, e.g. Is there a good documentation on the differences between the variants of Angband?
    Thanks!
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