Experiences with new Angband 4.2.5 and questions about Identifying and Variants

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  • Nick
    replied
    There is no mushroom effects that are than temporarily inconvenient, and the same goes for potions, scrolls, etc. This doesn't mean that there aren't bad times to try a new one

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  • Michaelyx
    replied
    Thanks for your explanation! Yes, the tag is {??}.
    Trying mushrooms I have a cautious attitude: If you don't know them, you shouldn't eat them. There are deadly poisonous ones in Angband too, right?
    I just put on a cursed amulet. In this case, I was able to identify it and remove it in time.

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  • Michaelyx
    replied
    Thanks for your explanation! Yes, the day is {??}.
    Trying mushrooms I have a cautious attitude: If you don't know them, you shouldn't eat them. There are deadly poisonous ones in Angband too, right?
    I just put on a cursed amulet. In this case, I was able to identify it and remove it in time.

    Leave a comment:


  • Nick
    replied
    Originally posted by Michaelyx
    Despite all the joy of playing, this was dampened during the first purchase. I find stops where you are offered 0 gold for the "treasures" you have collected depressing. Trading is switched off by default - the variable "birth_no_selling" = yes. Too bad, I found the possible settings in the "birth options" too late.
    Selling off was made the default many years ago, when there was general agreement among players that it improved the game, by de-emphasising the collect-loot-to-sell aspect.
    Originally posted by Michaelyx
    I was left confused by identifying:
    Is it intentional that identifying e.g. "a Ruberry Mushroom" with "a Scroll of Identify Rune" doesn't work?
    Yes. Runes are properties that wearable items have (acid resistance, feather falling, etc); once learned, they are recognised on any item with that property. For non-wearables like mushrooms, the best thing to do is try it, which will teach you what it it.
    Originally posted by Michaelyx
    Or that, for example, "the Cloak of Thorongil..." retains the question marks "(?,?)" after identification? As if the identification was not complete. After restarting the game the "(?,?)" disappeared. A piece of armor that I left in a shop to be identified showed similar behavior. I think it would be good if things were fully identified, or if there was an indication of further possibilities, for example a special *identification*.
    What should happen here is that items get a {??} tag until all their runes are known. Is this what you're seeing?

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  • Experiences with new Angband 4.2.5 and questions about Identifying and Variants

    Hello and Merry Christmas!
    A few questions about the new Angband 4.2.5 from https://rephial.org/ running on Win10.
    I enjoy the game, have played it before in a different version and am wondering whether some of the following features are intentional or bugs.
    Maybe you can shed some light on this?

    Despite all the joy of playing, this was dampened during the first purchase. I find shops where you are offered 0 gold for the “treasures” you have collected depressing. Trading is switched off by default - the variable "birth_no_selling" = yes. Too bad, I found the possible settings in the "birth options" too late.

    I was left confused by identifying:
    Is it intentional that identifying e.g. "a Ruberry Mushroom" with "a Scroll of Identify Rune" doesn't work?
    Or that, for example, "the Cloak of Thorongil..." retains the question marks "(?,?)" after identification? As if the identification was not complete. After restarting the game the "(?,?)" disappeared. A piece of armor that I left in a shop to be identified showed similar behavior. I think it would be good if things were fully identified, or if there was an indication of further possibilities, for example a special *identification*.

    Thanks for reading and thinking this far!
    I would be grateful for comments or tips, e.g. Is there a good documentation on the differences between the variants of Angband?
    Thanks!
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