Inconsistency in exp granted from monster kills

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  • Grotug
    Veteran
    • Nov 2013
    • 1637

    Inconsistency in exp granted from monster kills

    Does this need to be fixed? Wolf of Sauron has 2200 hitpoints, and breathes nether and darkness and summons as well. Very dangerous adversary, but gives like 5X less exp points than Faenorian(sp) Rider which has 1200 hitpoints and by the time I'm fighting them are pretty safe/easy. There's other inconsistencies in exp from monsters, but I can't think of them right now.
    Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

    Detailed account of my Ironman win here.

    "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix
  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9634

    #2
    I tend to see this sort of variance as a feature rather than a bug, but I'm open to tweaking things if people feel strongly enough about it.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

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    • PowerWyrm
      Prophet
      • Apr 2008
      • 2986

      #3
      I think some midlevel uniques give a really low amount of experience. For example: Lorgan which can obliterate characters at 1800ft giving barely more experience than a magma elemental which can be oneshotted feels really wrong. Another obvious example: at 2050ft, who would you consider fighting... Gorlim or a Master Lich? Well one of them is "no fucking way till 3k+" while the other one is more than manageable. But the lich gives more experience...
      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

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      • Grotug
        Veteran
        • Nov 2013
        • 1637

        #4
        Another inconsistency I noticed: Native depth of DL69, the new Giant unique gives less experience than the one native to DL60. And the one native to DL60 is also more dangerous. (It's possible I misremember, but I think this is something worth looking into). If it's intentionally like this, I'm curious as to why. I'm also curious how inconsistency to experience given from monsters is a feature.
        Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

        Detailed account of my Ironman win here.

        "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

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