Does this need to be fixed? Wolf of Sauron has 2200 hitpoints, and breathes nether and darkness and summons as well. Very dangerous adversary, but gives like 5X less exp points than Faenorian(sp) Rider which has 1200 hitpoints and by the time I'm fighting them are pretty safe/easy. There's other inconsistencies in exp from monsters, but I can't think of them right now.
Inconsistency in exp granted from monster kills
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Inconsistency in exp granted from monster kills
Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixTags: None -
I think some midlevel uniques give a really low amount of experience. For example: Lorgan which can obliterate characters at 1800ft giving barely more experience than a magma elemental which can be oneshotted feels really wrong. Another obvious example: at 2050ft, who would you consider fighting... Gorlim or a Master Lich? Well one of them is "no fucking way till 3k+" while the other one is more than manageable. But the lich gives more experience...PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Another inconsistency I noticed: Native depth of DL69, the new Giant unique gives less experience than the one native to DL60. And the one native to DL60 is also more dangerous. (It's possible I misremember, but I think this is something worth looking into). If it's intentionally like this, I'm curious as to why. I'm also curious how inconsistency to experience given from monsters is a feature.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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