Uniques now purple in nightlies

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  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    #46
    Originally posted by fizzix
    maeglin is still dark gray

    and greater balrogs are still violet

    aren't you happy i'm massacring the uniques?
    For consistency, Atlas and Maeglin are now purple, and Greater Balrogs are light red. One good thing about this thread is that the 256-colour patch is now high on the agenda ...
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9637

      #47
      Originally posted by Magnate
      One good thing about this thread is that the 256-colour patch is now high on the agenda ...
      In practice you can only really distinguish one or two shades, so it's more like a 32 colour patch. It's still very well worth it, though.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Magnate
        Angband Devteam member
        • May 2007
        • 5110

        #48
        Originally posted by Nick
        In practice you can only really distinguish one or two shades, so it's more like a 32 colour patch. It's still very well worth it, though.
        It's funny you should say that - I remember when S went to 256 colours, and it felt like there were only roughly twice as many as before. How is that, when the human eye is supposed to be able to distinguish several thousand colours? Is it because we don't see them side-by-side, and we can't distinguish them if they're not?
        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

        Comment

        • will_asher
          DaJAngband Maintainer
          • Apr 2007
          • 1124

          #49
          Originally posted by Magnate
          It's funny you should say that - I remember when S went to 256 colours, and it felt like there were only roughly twice as many as before. How is that, when the human eye is supposed to be able to distinguish several thousand colours? Is it because we don't see them side-by-side, and we can't distinguish them if they're not?
          Probably the human eye can distinguish colors easier when they're not on a computer screen.
          Will_Asher
          aka LibraryAdventurer

          My old variant DaJAngband:
          http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9637

            #50
            Originally posted by Magnate
            How is that, when the human eye is supposed to be able to distinguish several thousand colours? Is it because we don't see them side-by-side, and we can't distinguish them if they're not?
            I think so basically, yeah.
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • Obsilium
              Rookie
              • Apr 2007
              • 22

              #51
              Experience shows me that Ar-Pharazon the Golden hasn't metamorphasized into Ar-Pharazon the Purple yet (unless I'm hallucinating)...

              Comment

              • takkaria
                Veteran
                • Apr 2007
                • 1951

                #52
                Originally posted by Magnate
                It's funny you should say that - I remember when S went to 256 colours, and it felt like there were only roughly twice as many as before. How is that, when the human eye is supposed to be able to distinguish several thousand colours? Is it because we don't see them side-by-side, and we can't distinguish them if they're not?
                S didn't make use of 256 colours... indeed the number actually used is only 26 or 28 IIRC. 256-colour support was just having the ability to use more, if desired.
                takkaria whispers something about options. -more-

                Comment

                • d_m
                  Angband Devteam member
                  • Aug 2008
                  • 1517

                  #53
                  Originally posted by takkaria
                  S didn't make use of 256 colours... indeed the number actually used is only 26 or 28 IIRC. 256-colour support was just having the ability to use more, if desired.
                  Not to let the cat out of the bag, but it went from 16 to 28 colors... the same jump that V is expected to make any minute now!
                  linux->xterm->screen->pmacs

                  Comment

                  • tom042
                    Rookie
                    • Aug 2008
                    • 5

                    #54
                    I have to say I strongly dislike this change. I think learning about the uniques is one of the more satisfying aspects of learning to play the game. In a game innately filled with unfair deaths, learning from them that certain race/color combos should be treated warily is one thing that at least seems to justify them. I can't recall any instances where I've ever really lost track of a unique while fighting, I mean, whether you're meleeing or targeting, your focus will stay the same in spite the addition of extraneous monsters. Also, it isn't clear to me that all uniques should be easily distinguishable on a "realism" basis; I mean, why should an adventurer who hasn't encountered them be able to tell without consideration that Lungorthin or Moria are different from all the other Greater Balrogs around.

                    My biggest real problem with it though is just one of flavor. I mean, it seems uniques ought to be at least as diverse or moreso whereever possible relative to other monsters, and that includes appearance. Making them all the same color seems to just lump all uniques together into a generic "boss monster" race, to say nothing of the visual offence (however tenuous) of having Al-Pharazon the Golden and Ancalagon the Black be purple.

                    I feel like having already had the option for anyone truly bothered by the issue of confusion to interact with colors and fix it for themselves ought to moot this issue.

                    Comment

                    • Rizwan
                      Swordsman
                      • Jun 2007
                      • 292

                      #55
                      I would like to suggest a compromise .... leave all uniques the colors that they were originally but just give them a purple hat or something like that. Problem solved uniques stay the same color but now we can differentiate them from other similar monsters

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        #56
                        Silly, but actually there'd be a way to approximate it -- just give uniques an umlaut or other accent. I don't know if Angband's current display supports accents like that though.

                        Comment

                        • d_m
                          Angband Devteam member
                          • Aug 2008
                          • 1517

                          #57
                          Originally posted by Derakon
                          Silly, but actually there'd be a way to approximate it -- just give uniques an umlaut or other accent. I don't know if Angband's current display supports accents like that though.
                          Unfortunately I don't think that's currently feasible.
                          linux->xterm->screen->pmacs

                          Comment

                          • Magnate
                            Angband Devteam member
                            • May 2007
                            • 5110

                            #58
                            Originally posted by d_m
                            Unfortunately I don't think that's currently feasible.
                            That would require moving to unicode, which is a whole other piece of work from just adding more colours.

                            But since we now have more colours, people can expect uniques not to look identical in 3.1.2 ...
                            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              #59
                              Doesn't Hengband support Unicode? Seems like that'd be worth moving into "mainline" (a.k.a. Vanilla) at some point.

                              Comment

                              • Magnate
                                Angband Devteam member
                                • May 2007
                                • 5110

                                #60
                                Originally posted by Derakon
                                Doesn't Hengband support Unicode? Seems like that'd be worth moving into "mainline" (a.k.a. Vanilla) at some point.
                                Well, any of Takkaria / me / d_m / Marble Dice would be happy to test and commit a patch for V, if anyone felt like making one. Looks like a lot of work to me though!
                                "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                                Comment

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