Uniques now purple in nightlies
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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It's funny you should say that - I remember when S went to 256 colours, and it felt like there were only roughly twice as many as before. How is that, when the human eye is supposed to be able to distinguish several thousand colours? Is it because we don't see them side-by-side, and we can't distinguish them if they're not?"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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It's funny you should say that - I remember when S went to 256 colours, and it felt like there were only roughly twice as many as before. How is that, when the human eye is supposed to be able to distinguish several thousand colours? Is it because we don't see them side-by-side, and we can't distinguish them if they're not?Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)Comment
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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It's funny you should say that - I remember when S went to 256 colours, and it felt like there were only roughly twice as many as before. How is that, when the human eye is supposed to be able to distinguish several thousand colours? Is it because we don't see them side-by-side, and we can't distinguish them if they're not?takkaria whispers something about options. -more-Comment
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Not to let the cat out of the bag, but it went from 16 to 28 colors... the same jump that V is expected to make any minute now!Comment
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I have to say I strongly dislike this change. I think learning about the uniques is one of the more satisfying aspects of learning to play the game. In a game innately filled with unfair deaths, learning from them that certain race/color combos should be treated warily is one thing that at least seems to justify them. I can't recall any instances where I've ever really lost track of a unique while fighting, I mean, whether you're meleeing or targeting, your focus will stay the same in spite the addition of extraneous monsters. Also, it isn't clear to me that all uniques should be easily distinguishable on a "realism" basis; I mean, why should an adventurer who hasn't encountered them be able to tell without consideration that Lungorthin or Moria are different from all the other Greater Balrogs around.
My biggest real problem with it though is just one of flavor. I mean, it seems uniques ought to be at least as diverse or moreso whereever possible relative to other monsters, and that includes appearance. Making them all the same color seems to just lump all uniques together into a generic "boss monster" race, to say nothing of the visual offence (however tenuous) of having Al-Pharazon the Golden and Ancalagon the Black be purple.
I feel like having already had the option for anyone truly bothered by the issue of confusion to interact with colors and fix it for themselves ought to moot this issue.Comment
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I would like to suggest a compromise .... leave all uniques the colors that they were originally but just give them a purple hat or something like that. Problem solved uniques stay the same color but now we can differentiate them from other similar monstersComment
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"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Well, any of Takkaria / me / d_m / Marble Dice would be happy to test and commit a patch for V, if anyone felt like making one. Looks like a lot of work to me though!"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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