This seems like a good first step to me. Definitely we'll need to follow up, though, because damage-per-round is a crucial statistic for determining a class's viability, and this doesn't directly affect that. I agree that missile weapons need to be nerfed -- but at the same time, are we going to nerf the enemies, or boost other means of attacking? Or are we just going to let the game get harder?
In other words, I favor a holistic approach to balancing the different ways of dealing damage, and don't see why we should have to wait until missile weapons get nerfed before we start considering other changes.
It's been ages since I played a mage in V, and a big part of that is that I like to play blast mages, who rely on spells to deal all (or almost all) of their damage, and that's simply not feasible for V mages. It's feasible in ToME, and IIRC it's feasible in Z; I haven't tried FA or DaJ or however you capitalize that one yet, so I can't comment on them. It'd be nice if it were feasible in V too.
Mind, if we do make a shift towards blast mages who don't need melee weapons to deal damage, then we should consider adding more items that take up the melee slot and provide useful non-combat abilities.
In other words, I favor a holistic approach to balancing the different ways of dealing damage, and don't see why we should have to wait until missile weapons get nerfed before we start considering other changes.
It's been ages since I played a mage in V, and a big part of that is that I like to play blast mages, who rely on spells to deal all (or almost all) of their damage, and that's simply not feasible for V mages. It's feasible in ToME, and IIRC it's feasible in Z; I haven't tried FA or DaJ or however you capitalize that one yet, so I can't comment on them. It'd be nice if it were feasible in V too.
Mind, if we do make a shift towards blast mages who don't need melee weapons to deal damage, then we should consider adding more items that take up the melee slot and provide useful non-combat abilities.
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