I know that some day mage spells will be overhauled, but until then I suggest a band-aid.
The main problem is that mages cannot kill any strong monsters with spells. Consider a CL 40 mage with max int and MB6. He has about 300+ mana, and can do about 8 points of damage per mana. If the opp has more than 3000 hp, even if the mage casts no other spells but damage, he simply cannot kill it. The important foes all have over 3000 hp. OTOH, a suitable stack of branded ammo even hitting only half the time can kill anything susceptible to the brand. So mages play as archers.
I don't know much about mages, playing them only rarely, so I don't want to suggest tweaking one thing versus another. I suppose the relative strengths of the various spells, and the time to kill things using spells, has been balanced by people with better understanding than I have. But it is clear to me that mages need to be able to do more total damage.
I wouldn't muck with magic missile or lightning beam, but I think it would help to cut the mana cost of every other attack spell in half. Nothing changes relatively except that in a long fight the mage can do twice as much total damage, and might actually be able to kill tough uniques and wyrms using magic.
I'm not suggesting this as a long term solution, but the current situation is broken and I think this would be a substantial improvement.
OTOH, I don't play mages much. Do any mage players think this would make mages overpowered?
The main problem is that mages cannot kill any strong monsters with spells. Consider a CL 40 mage with max int and MB6. He has about 300+ mana, and can do about 8 points of damage per mana. If the opp has more than 3000 hp, even if the mage casts no other spells but damage, he simply cannot kill it. The important foes all have over 3000 hp. OTOH, a suitable stack of branded ammo even hitting only half the time can kill anything susceptible to the brand. So mages play as archers.
I don't know much about mages, playing them only rarely, so I don't want to suggest tweaking one thing versus another. I suppose the relative strengths of the various spells, and the time to kill things using spells, has been balanced by people with better understanding than I have. But it is clear to me that mages need to be able to do more total damage.
I wouldn't muck with magic missile or lightning beam, but I think it would help to cut the mana cost of every other attack spell in half. Nothing changes relatively except that in a long fight the mage can do twice as much total damage, and might actually be able to kill tough uniques and wyrms using magic.
I'm not suggesting this as a long term solution, but the current situation is broken and I think this would be a substantial improvement.
OTOH, I don't play mages much. Do any mage players think this would make mages overpowered?
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